Sat Mar 29, 2003 8:58 pm by Garion
Look in other threads. But since I'm so nice Todd, here's how:
look in mbases.ini in DATA/MISSIONS an copy a section and insert the name of the base you want to populate
Here's how it would look for your Gaul Outpost (with the basic npcs, bartender, shiptrader, no rumormongers):
[MBase
nickname = Li06_01_Base
local_faction = li_n_grp
diff = 8
[MVendor
num_offers = 8, 12
[BaseFaction
faction = li_n_grp
weight = 90
offers_missions = mission_type = DestroyMission, 0.000000, 0.112387, 90
npc = li0601_robot_001_m
npc = li0601_robot_002_m
[GF_NPC
nickname = li0601_robot_001_m
base_appr = Robot_body_c
individual_name = 221051
affiliation = li_n_grp
voice = rvp140
misn = DestroyMission, 0.000000, 0.112387
room = bar
[GF_NPC
nickname = li0601_robot_002_m
base_appr = Robot_body_c
individual_name = 221051
affiliation = li_n_grp
voice = rvp140
misn = DestroyMission, 0.000000, 0.112387
room = bar
[GF_NPC
nickname = li0601_fix_ship
body = li_commtrader_body
head = ge_male1_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 221051
affiliation = li_p_grp
voice = rvp111
[GF_NPC
nickname = li0601_fix_trader
body = li_commtrader_body
head = br_brighton_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 221051
affiliation = li_p_grp
voice = rvp101
[GF_NPC
nickname = li0601_fix_weaponsdealer
body = li_commtrader_body
head = br_sales_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 221051
affiliation = li_p_grp
voice = rvp101
[GF_NPC
nickname = li0601_fix_bartender
body = li_bartender_body
head = rh_bartender_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 221051
affiliation = li_p_grp
voice = rvp101
[MRoom
nickname = bar
character_density = 3
fixture = li0601_fix_bartender, Zs/NPC/Bartender/01/A/Stand,
scripts\vendors\li_bartender_fidget.thn, bartender
[MRoom
nickname = Deck
character_density = 3
fixture = li0601_fix_trader, Zs/NPC/Trader/01/A/Stand,
scripts\vendors\li_commtrader_fidget.thn, trader
fixture = li0601_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand,
scripts\vendors\li_equipdealer_fidget.thn, Equipment
[MRoom
nickname = ShipDealer
character_density = 1
fixture = li0601_fix_ship, Zs/NPC/Shipdealer/01/A/Stand,
scripts\vendors\li_shipdealer_fidget.thn, ShipDealer