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**** TUTORIAL **** BIG! BOOM! WOW! Get the explosion / effe

The general place to discuss MOD''ing Freelancer!

Post Sat Mar 29, 2003 1:59 am

**** TUTORIAL **** BIG! BOOM! WOW! Get the explosion / effe

Ever wanted to change the explosion for the weapon you want?

Shaking your head in disappointment whne you fire your sunslayer and watch it explode. Not anymore!

Edit that bad boy and give it the explosion it deserves! Here's how.

Uncompress and edit the following Files

Weapon_equip.ini - in data/equipment directory
Effects.ini - data/effects dir.
Effects_explosions.ini - data/effects dir.

Now lets use the sunslayer to improve that.

The ID's fir sunslayer is: 263164

(See this thread fir a list of ID's and such, here)

Open Weapon_equip.ini and search for the IDS.

Once you find it, scroll up a little to the part that say this:

[Explosion
nickname = torpedo01_mark02_explosion
effect = ku_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 10000
hull_damage = 50000
energy_damage = 0
impulse = 0

Note the following line.

effect = ku_torpedo01_impact

NOW open Effects.ini and do a search for the ku_torpedo01_impact

These are the effects for the missile.

Here is what you will see:

nickname = ku_torpedo01_impact
effect_type = EFT_EXPLOSION_LARGE
snd_effect = asteroid_explosion
vis_effect = gf_explosion_no_battleship_neotokyobig

Change it to this.

nickname = ku_torpedo01_impact
effect_type = EFT_EXPLOSION_LARGE
snd_effect = csx_monster01
vis_effect = gf_explosion_li_battleship_mainexpbig

Wohoo now you can site back and watch you new impressive explosion.

Now you have an explosion worthy of a sunslayer! Easy as that.

Warning!! Do not edit the Effects_types or Effects_explosions or you WILL screw up the game.

**Note** - Effects_explosions.ini is used to find the type of explosion you want. For example.

Try this for any type of mine:

vis_effect = gf_li_capexplosion03moving_rings

It explodes and sends out three white circles that look really cool.

You can change alot using this, but be careful what you change! Only change stuff in the effects.ini.

Edited by - Reynen on 29-03-2003 02:01:51

CW

Post Sat Mar 29, 2003 5:26 pm

Does it work for guns? I made this mammoth battleship type of gun for my Domesdary and would love a good explosive show. I tried your method but it doesn't seem to work for my gun.

-----------------------------------------------------------
War does not decide who is right, only who is left.

Post Sat Mar 29, 2003 7:50 pm

For guns, look at the section above the gun so like this.

[Munition
nickname = fc_ou_gun02_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 586.799988
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle5
munition_hit_effect = pi_particle_04_impact
const_effect = pi_particle_04_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

Change the following

munition_hit_effect = pi_particle_04_impact

to

whatever explosion you want.

Use weapons_ale.ini for a list. in fx/weapons or with a value from effects_explosions.ini

Post Sun Mar 30, 2003 9:38 pm

Bump, tired of seeing all these get lost into the abyss and seeing the same stupid questions asked over and over.

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