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is it possiable to add jumpholes\jumpgate ?

The general place to discuss MOD''ing Freelancer!

Post Fri Mar 28, 2003 10:52 pm

is it possiable to add jumpholes\jumpgate ?

is it possiable to add jumpholes\jumpgate to the game ?

Post Fri Mar 28, 2003 11:17 pm

Yes. I'm almost certain there are several tutorials on how to do that on this board - look for the ones about adding new systems to the game. They cover how to do it in all of those.

Post Fri Mar 28, 2003 11:40 pm

i looked over at the topics ,but still didn't manage to understand how to create
a jumpgate/jumphole, can some explain here ? i want to create a jumpgate or jumphole from new berlin to new tokyo that will work both ways.....

Post Sat Mar 29, 2003 1:41 am

I know what you are planning to do...someone should just spank you right now :-)
I don't know how to create it but you should really think if what you are planning is going to spoil the fun in the game.

Just my 2 credits....

I got this for you from another forum...

Now to the difficult things: How to get to your system

I tested all these on my own lan server (justz started a server on my machine) so i started in New York. So i made a jumpgate to my system in New York:

In the SYSTEMS/LI01/li01.ini i added a new jumpgate

[Object
nickname = Li01_to_Li02
ids_name = 260911
pos = -83176, 0, 44831
rotate = 0, -70, 0
Archetype = jumpgate
msg_id_prefix = gcs_refer_system_Li02
ids_info = 66145
jump_effect = jump_effect_bretonia
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 1
goto = Li02, Li02_to_Li01, gate_tunnel_bretonia
loadout = jumpgate_li_01
pilot = pilot_solar_easiest

[Object
nickname = Li01_to_Da01 ;dont know if its neccessary to change
ids_name = 061983 ; i changed this but cant chnge names yet
pos = -83976, 0, 44811 ;change this alittle bit so the jumpgate is beside the original
rotate = 0, -70, 0
Archetype = jumpgate
msg_id_prefix = gcs_refer_system_Da01
ids_info = 66145
jump_effect = jump_effect_bretonia
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 1
goto = Da01, Da01_to_Li01, gate_tunnel_bretonia ; thats important shows to which system the jumpgate goes
loadout = jumpgate_li_01
pilot = pilot_solar_easiest

in the UNIVERSE/universe.ini add this:

[system
nickname = Da01 ;change this
file = Systems\Da01\Da01.ini ;and this
pos = 7, 9 ;that position is direct aboce new york
msg_id_prefix = gcs_refer_system_Li01
visit = 0
strid_name = 196609
ids_info = 66106




Edited by - Cobra5mil on 29-03-2003 01:41:03

Edited by - Cobra5mil on 29-03-2003 01:42:14

Edited by - Cobra5mil on 29-03-2003 01:45:40

Post Sat Mar 29, 2003 8:53 pm

thanks for the help, don't know if it'll help
anyway, it won't spoil the fun, cause i allready finished the game and got to lvl 38 without any cheating/moding

now i'm exploring the fun of changing stuff in the game

Post Thu May 22, 2003 12:14 am

I know you all have turned away from this thread but in case anyone comes back here through the search, here's what you need to add a jumphole from right outside new tokyo and just off of Frieberg station.

open the file ku01.ini in BiniQDU and add the following code somewhere in the middle, I don't know if it actually matters where, but I added it after the first jumphole was defined in the system:

[Object
nickname = Tok_to_Frie_hole
ids_name = 350001
pos = -4296, 0, 47500
rotate = 0, -90, 0
archetype = jumphole
msg_id_prefix = gcs_refer_system_Rh03
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Rh03, Frie_to_Tok_hole, gate_tunnel_bretonia


Then open up rh03.ini and add this code:

[Object
nickname = Frie_to_Tok_hole
ids_name = 350001
pos = -41377, 0, -30579
rotate = 0, -90, 0
archetype = jumphole
msg_id_prefix = gcs_refer_system_Ku01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Ku01, Tok_to_Frie_hole, gate_tunnel_bretonia

this will create an unnamed jumphole 2 k from the tokyo docking ring and 5.3 k from Frieberg station. you can adjust the pos to get it closer to where you want. I know this is a cheap way to run niobium and diamonds back and forth, but like Programfiles I finished the game and am now just screwing around with the modability of this game. Hope this helps anyone who needs it.

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