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Suggestion for a new Ship - named Horus

The general place to discuss MOD''ing Freelancer!

Mos

Post Wed Mar 26, 2003 2:25 am

Suggestion for a new Ship - named Horus

Hi

This is my idea for a new ship, called HORUS. I think it can be very nice to have more Order-Ships inside this game. So if the ANUBIS is the heavy fighter the HORUS could be the very heavy fighter!?

http://mos.00server.com/Horus.jpg

short info: no special textures at this moment, just the pure model without guns or engines.

I try to keep the original style of the order (Anubis) ships. And because of its name, the Horus should look like a falcon (the falcon is dedicated to the egyptian god Horus).
So what do you think? I would like to have a little bit feedback so i can adjust it.

Greetings & good hunting ... MOS

Edited by - Mos on 26-03-2003 02:37:45

Post Wed Mar 26, 2003 2:29 am

looks more like alight fighter to me.

---------------
Genius
Writer
Freelancer Software Development Kit

RaK

Post Wed Mar 26, 2003 2:34 am

not too keen on that big bit at the bottom

but not bad get eet textured

------------------
You just washed up here or something?

Post Wed Mar 26, 2003 2:35 am

very nice idea anubis mk3, i did a mk2 codenamed Ra using same model as anubis just heavily upgrade lol

Zen,
Even the greatest of whales is helpless in middle of desert.
DuwX.com

Post Wed Mar 26, 2003 2:38 am


So if the ANUBIS is the heavy fighter the HORUS could be the very heavy fighter!?


The Anubis already is a Very Heavy Fighter, unless my infocard is incorrect But it is a nice idea, the Order rocks and they should have more than one fighter.

Post Wed Mar 26, 2003 11:10 pm

VERY NICE WORK!!!!

KEEP IT UP

which program did u use??


Edited by - SoulForge on 26-03-2003 23:10:44

Post Wed Mar 26, 2003 11:39 pm

i am also interested in what program you are using. and one other thing, im curently using Maya, and was wondering how to export senes into freelancer, if you could give me any insite, that would be great

Mos

Post Thu Mar 27, 2003 1:51 am

Hi ... thanks all for the statements!!! I will try to finish this model soon (i hope so).
I work with Lightwave 7.0, because i prefer the separation of modelling und layout modul. Its good for me and my chaotic way of operation ;-).
At this moment i try to find out how the 3d-models are implemented inside the game. Iam just a graphic artist with a special limit of understanding in coding :-). Just to add and change things inside the ini-files seems easy to me ... BUT to understand the logic and structure of all the other files is hard for me :-D

So maybe someone of the coders here could make a short issue about implementing 3d-models an their textures. I know there is a Lightwave-Converter in the downlaod section on this side, but i think i need more informations first.

Thats all for the moment ... i have to make textures for the Horus i think ;-)

Greetings & good hunting ... MOS

(commercial)
ps: here some screenshots of an animated 3d-shortfilm i work on
http://mos.00server.com/Alien_radiosity2.jpg
http://mos.00server.com/Druid-Cargo-Ani02.jpg
http://mos.00server.com/Freighter_09.jpg
http://mos.00server.com/Freighter_12.jpg
(/commercial)

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