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exhaust nozzles?!?!

The general place to discuss MOD''ing Freelancer!

Post Fri Mar 21, 2003 10:54 pm

exhaust nozzles?!?!

in shiparch . ini there is something in each ship entry called exhaust nozzles.

normally its 2, but what if i added more or took them away?

HCl

Post Fri Mar 21, 2003 11:10 pm

Exhaust noozles are the engine "flames" on the fighter. You can add more on the INI, but you'll have to adjust the CMP file as well (use my little UTF editor, open the file, see under Fixed Hardpoints, these look like HpEngine01, HpEngine02, etc... Orientation and Position can be edited easily as float arrays).

Edited by - HCl on 21-03-2003 23:10:19

Post Fri Mar 21, 2003 11:10 pm

you know, when you move forward, there's an exhaust coming out of your ship?

well, you can't increase more than it has... but you can decrease down to 1... the effect shows when playing... you see less exhaust coming from the ship.

if you put 0 (zero), then you ship won't fly.... no throttle, but you can use the afterburners to move.

edit: okay, so you can... but it ain't as simple as reducing it.

Edited by - Goobers on 21-03-2003 23:11:38

Post Fri Mar 21, 2003 11:13 pm

yeah i tried ure program, it crashed

HCl

Post Fri Mar 21, 2003 11:19 pm

Hmm was there any error message? that'll help me determine why

Post Fri Mar 21, 2003 11:21 pm

i opened a file, then clicked import file, and then it said something about pressing retry to debug program

HCl

Post Fri Mar 21, 2003 11:28 pm

I'll check.. What file did you open and which node of the tree did you have selected when you clicked on import?

Post Fri Mar 21, 2003 11:30 pm

node? tree? i tried to open shiparch.ini

HCl

Post Fri Mar 21, 2003 11:33 pm

There's your problem then UTF edit doesn't handle INI files, it handles files in UTF format (*.ale, *.cmp, *.3db, *.mat, etc). Admitedly i'm not checking enough if a valid file is being loaded, which is why it's crashing when you click on Import. Shouldn't happen on "normal" circumstances tho.

Post Fri Mar 21, 2003 11:34 pm

well, it doesnt say what files it can handle. in the program

HCl

Post Fri Mar 21, 2003 11:49 pm

Hmm true, a fair observation Some info then, to help contextualize things: files in UTF format are simple to recognize because the first 3 characters on the file are "UTF" when you open it with notepad. These files have a tree-like structure with data placed on the "leafs" of the tree and this data varies according to the position on the tree and can be anything (can be TGA or DDS files if it's a texture, for instance, can be a set of x,y,z coordinates if it defines a ship hardpoint position, etc). The tool provides enough fuctionality to allow you to edit this data. Most likely you'll have to export the data to a file, edit it and import it into the tree again, but for more simple data structures you can use the Edit command (it's enough for hardpoint positions).

Post Fri Mar 21, 2003 11:52 pm

so i can add torpedo bays to the clysedale freighter

Post Sat Mar 22, 2003 1:00 am

Where can i get this UTF editor and can it be used to edit ship textures? ie, import the file, export the bits i want, edit them, and recompile the file with the edited bits in it.

Post Sat Mar 22, 2003 1:03 am

i give up on the editor, its coding is a cross between excel code and html

( in otherwords, nasty )

Post Sat Mar 22, 2003 1:38 am

The UTF editor worked fine for me.

I took my Anubis, added 2 more hardpoints under the wings, (which can even fire backwards like a turret) and then changed the engines from 3 in a vertical row to 3 in a cluster - like the space shuttle.

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