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Idea for a big mod-In need of assistance

The general place to discuss MOD''ing Freelancer!

Post Fri Mar 21, 2003 10:15 pm

Idea for a big mod-In need of assistance

This mod will be called "Nation Wars". It'll be designed for multiplayer. The main idea is that all the nations (Liberty, Kusari, Rheinland and Bretonia) are engaged in a world war. The players side up with a faction to join the fight, or join the pirates who are having major profits from the chaos (as no police forces have time to chase transport-busting pirates).
The things this mod needs:

1)Battleships. Wanderer has already finished the Rheinland, Bretonia and Pirate battleships (the pirate one will be the Osiris), so now the Kusari and Liberty models are required. Each should have a strength of it's own and a weakness (IE one having stronger weapons but being less manuverable, another having super-tough armor and shields but having weaker weapons, etc).

2)Faction arrangments. The police and militia forces of each nation (and the pirates of course) should be made hostile to each other.

3)Encounters. This will prodably be one of the toughest parts. Encounters involving big fleets (including battleships) will be made within each nation's borders, and raids will be made in enemy territory (raids will be small groups or fighters, or possible even a cruiser or two).

4)Missions. Each nation with have missions against the other nations. I don't know if random missions change according to the factions hostile to the mission provider, and if they don't change accordingly, this will be tough.

I know this mod sounds like hard work, but with the superb modders around here we can do it. And this will make one hell of a server... Of course, everybody who gives even the most tiny assistance will be given credit for it.

So... If you wanna help, post, and if you wanna flame, get lost

Always look on the bright side of life.

Post Sat Mar 22, 2003 7:07 am

Are you doing any of this yourself? The factions can be fixed by going to the initialworld.ini. Missions can be altered but i don't remember how and encounters are still a problem.

Post Sun Mar 23, 2003 4:11 pm

I heard in another fourm that you cant change the models used in game, that may be a problem. If you want i can help by making a pirate star system. Just a thought.

Post Mon Mar 24, 2003 3:53 am

i think urs is a good idea!
i concentretad myself on modding ships but it could be useful to make a big mod joining our knowlegde .....

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