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question about file format *.ale

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Post Fri Mar 21, 2003 3:38 pm

question about file format *.ale

Well, my friends, it's me again.
And, you guessed it, I once again have a question for those who would listen.

I am, at the moment, in the process of further customising my newly created "Toth" Order Very Heavy Fighter, and in the process I stumbled upon the engine effects, which are present in a format with the extension *.ale . Since I would love to change around the engine effects a bit (for instance, change the color of the normal Anubis engine effects from red to blue for the Toth), would ask if anybody here has knowledge about the exact format of these files.

Thank you for reading, I'm looking forward to your replies.

T448 ... out.

Post Fri Mar 21, 2003 5:15 pm

*.ale.... hmz

sounds like a file that contains a recipe for beer

HCl

Post Fri Mar 21, 2003 11:16 pm

lol

Well to the best of my knowledge, *.ale files define certain effects. You can use the UTF editor to open these, but the format of the data contained on ALEffectLib and AlchemyNodeLibrary nodes isn't known yet, so reserach will have to be done on this.

Post Sat Mar 22, 2003 3:43 am

Thanks for the heads up, HCl.
I tried using a hex-editor to look at the files and maybe find a row of three values that could be the RGB info (since I only want to change the color), but didn't have any luck.

Seems I have to wait then, mh? Oh well, thanks again.

T448 ... out.

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