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*** Requesting A Mod

The general place to discuss MOD''ing Freelancer!

Post Thu Mar 20, 2003 9:27 pm

*** Requesting A Mod

Hey, I suck at modding so here it goes.

Anyone know a way of making all battleships, docking rings(mabye even planets ), and facilities destructable in Multiplayer?

Simple thing, yes.
Complicated thing? Probably.

Lemme know if anyone knows or makes such a thing.

Thanks in Advance,
Ljorae

Post Thu Mar 20, 2003 11:34 pm

Hey,

As for Trade Lanes I think you could destroy them although I don't know what effect this would have....I'll have to try this at home. I think just about anything could be setup so it could be destroyed but I'm not sure how at the moment, for say Tradelanes....however...

For Tradelanes, all trade lanes inherit their properties from the archetype Trade_Lane_Ring which looks like the following (see below). Notice it equips the following shield generator: TLR_shield_gen01 which is also below. Notice the shield generator has a total of 500000000 hitpoints. You could set the points to something significantly lower (but not too low) to possibly permanently disable the trade lane with a concentrated attack of firepower.

I'll see if this can be done tonight and I'll follow up here.

[Loadout
nickname=trade_lane_ring
equip=ge_s_scanner_02
equip=basic_trade_lane_eq
equip=infinite_power
equip=TLR_shield_gen01, HpShield01
equip=Small_station_turret, HpTurret_S1_01
equip=Small_station_turret, HpTurret_S1_02
equip=SlowXLargeRed, HpGreenLight01
equip=SlowXLargeRed, HpGreenLight02
equip=SlowXLargeRed, HpGreenLight03
equip=SlowXLargeRed, HpGreenLight04
equip=SlowXLargeRed, HpGreenLight05
equip=SlowXLargeRed, HpGreenLight06
equip=SlowXLargeRed, HpGreenLight07
equip=SlowXLargeRed, HpGreenLight08
equip=SlowXLargeGreen, HpRedLight01
equip=SlowXLargeGreen, HpRedLight02
equip=SlowXLargeGreen, HpRedLight03
equip=SlowXLargeGreen, HpRedLight04
equip=SlowXLargeGreen, HpRedLight05
equip=SlowXLargeGreen, HpRedLight06
equip=SlowXLargeGreen, HpRedLight07
equip=SlowXLargeGreen, HpRedLight08

[ShieldGenerator
nickname=TLR_shield_gen01
DA_archetype=solar\dockable\TLR_shield.3db
material_library=solar\Solar_mat_TLR.mat
LODranges=0, 500
ids_name=0
ids_info=0
mass=0
volume=2
hit_pts=500000000
HP_child=HpConnect
debris_type=debris_normal
regeneration_rate=10
constant_power_draw=0
rebuild_power_draw=20
max_capacity=1000
offline_rebuild_time=30
offline_threshold=0.3
shield_hit_effects=0, gf_TLR_shield01
shield_collapse_sound=tl_disrupt
shield_collapse_particle=gf_TLR_powerout
shield_rebuilt_sound=tl_regenerate

-V
The Nets Edge
Freelancer .INI File Parser
Freelancer IDSName Matcher

Post Fri Mar 21, 2003 5:59 am

Well,

It doesn't seem likely that you can permanently disable the shields/destroy the Trade Lanes at first glance. You can at least modify how long the tradelane will be down by adjusting the offline_rebuild_time to your liking.

-V
The Nets Edge
Freelancer .INI File Parser
Freelancer IDSName Matcher

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