Using bigger ships in Random Missions
I was trying to get Battleships loading for random missions... But the only thing i was succesful at was making a level 1 mission worth nearly 1 million credits :p The problem I was running into is this - I think the way the battleships are declared in the files, they are designed to be used only as a 'destroy the installation' type mission. They are declared as a Solar which, from what i've been able to gather, means they are only useable as an installation. I've been trying to figure out the structure of the random mission tree in i forget which file (at work, don't have it before me...) hoping that i could find where it adds in the ship groups and installations, but i haven't had luck with it yet. Has anyone made a utility to break down that ugly tree thingie and put it in a managable (ie - graphical) form yet? I'm great with the non-visual programming elements, but i suck when it comes to representing stuff visually... If no one's done it, I might give it a try when I get back to my dorm...
It might even be possible to set it up so these battleships or gun boats are useable in a 'kill all enemy fighters' type mission, but again, you'd have to hack that .ini file (i wanna say vignettesomething.ini)
All that is gold does not glitter
Not all those who wander are lost
The old that is strong does not wither
Deep roots are not reached by the frost.
--JRR Tolkien
It might even be possible to set it up so these battleships or gun boats are useable in a 'kill all enemy fighters' type mission, but again, you'd have to hack that .ini file (i wanna say vignettesomething.ini)
All that is gold does not glitter
Not all those who wander are lost
The old that is strong does not wither
Deep roots are not reached by the frost.
--JRR Tolkien