Newtonian physics
Has anybody thought about changing the game physics to a newtonian model?
I messed aroun with some values and managed to get something vaguely like it although acceleration was near infinite 990 (or something like it) was still the maximun speed. Turning at that speed was a bit like turning with the engine killed. Anyway, just wondering if there was any interest in the possibility.
Also, has anyone made any progress with automatet turrets?
I messed aroun with some values and managed to get something vaguely like it although acceleration was near infinite 990 (or something like it) was still the maximun speed. Turning at that speed was a bit like turning with the engine killed. Anyway, just wondering if there was any interest in the possibility.
Also, has anyone made any progress with automatet turrets?