more usefull information... const_effect
I wanted to find out which projectile effect looked best as a beam weapon , so i decided to go through them all (or as many as i could find)
I looked at them and took some notes...
These first ones each have numbers 1-4 except when otherwise labeled
Different factions tend to be same effect with different colors, i wrote some of them down.
pi_photon_01_proj [1=short pulse best for beam ... all seem mostly the same, GREAT for beams esp. 4 (head and tail withd becomes more similar 1>4)
pi_laser_01_proj [boring (4 good for red laser beam)
pi_tachyon_01_proj [COOOOOLL!!! 1=little boring, 2=proj withhex tail, 3=proj with lightning tail, 4=longer lightning tail
pi_particle_01_proj [1=boring 2=star head with ultra short tail (blob) 3=star head with thick tail and pulsating aura, 4= glittery trail (kinda boring)
pi_neutron_01_proj [1=bit boring again, 2&3="cone shaped?" 4= "flare up"
pi_pulse_01_proj* [other numbers are invisible
pi_plasma_01_proj [Flamethrower look when refire 0; 1= blurry 2= sharp 3=blurry 4=crashed game,(doesn't exist?)
ci_photon_01_proj [yellow/Green
ci_tachyon_01_proj [Multicolored
ci_laser_01_proj [multicolored
ci_pulse_01_proj [white/yellow
li_laser_01_proj [light blue
li_plasma_01_proj [multicolored
br_tachyon_01_proj [white
br_particle_01_proj [white/light blue
ku_neutron_01_proj [yellow to blue
ku_photon_01_proj [yellow
rh_tachyon_01_proj [yellow
rh_plasma_01_proj [green
nomad guns all similar simple purple thing
no_gun01_rank01_proj(1)
these are the effects for the lvl 10 special weapons different numbers are tend to be different colors and slight varaiants.
sp_annihilator_01_proj (1,2,3) ["photon torpedo"
sp_bloodhound_01_proj (1,2,3) [ringed "rail gun"
sp_destabilizer_01_proj (1,2,3) [Cool energy blob
sp_distortion_01_proj (1,2,3) [not as cool as it sounds
sp_doomsday_01_proj (1,2,3) [not as cool as it sounds
These are pretty cool effects, which you'll have to see, their size doesn't seem appropriate for a fighter.
br_gunboat_maingun*
ku_gunboat_maingun*
rh_gunboat_maingun*
These are the boring turret effects you get when a base shoots at you, mostly the same, different colors
no_capgun01_proj*
pi_capgun_01_proj*
br_capgun_01_proj*
ci_capgun_01_proj*
li_capgun_01_proj*
ku_capgun_01_proj*
rh_capgun_01_proj*
-------------------------------------------------
to look at any of these, simply find a gun you have on your ship in the "weapon_equip.ini" and edit the part of this line in the arrows
const_effect = >ci_photon_04_proj<
making it...
const_effect = li_tachyon_04_proj
for example.
try them, they're fun
feel free to edit or add with corrections and additions, i know this is not all- inclusive.
I looked at them and took some notes...
These first ones each have numbers 1-4 except when otherwise labeled
Different factions tend to be same effect with different colors, i wrote some of them down.
pi_photon_01_proj [1=short pulse best for beam ... all seem mostly the same, GREAT for beams esp. 4 (head and tail withd becomes more similar 1>4)
pi_laser_01_proj [boring (4 good for red laser beam)
pi_tachyon_01_proj [COOOOOLL!!! 1=little boring, 2=proj withhex tail, 3=proj with lightning tail, 4=longer lightning tail
pi_particle_01_proj [1=boring 2=star head with ultra short tail (blob) 3=star head with thick tail and pulsating aura, 4= glittery trail (kinda boring)
pi_neutron_01_proj [1=bit boring again, 2&3="cone shaped?" 4= "flare up"
pi_pulse_01_proj* [other numbers are invisible
pi_plasma_01_proj [Flamethrower look when refire 0; 1= blurry 2= sharp 3=blurry 4=crashed game,(doesn't exist?)
ci_photon_01_proj [yellow/Green
ci_tachyon_01_proj [Multicolored
ci_laser_01_proj [multicolored
ci_pulse_01_proj [white/yellow
li_laser_01_proj [light blue
li_plasma_01_proj [multicolored
br_tachyon_01_proj [white
br_particle_01_proj [white/light blue
ku_neutron_01_proj [yellow to blue
ku_photon_01_proj [yellow
rh_tachyon_01_proj [yellow
rh_plasma_01_proj [green
nomad guns all similar simple purple thing
no_gun01_rank01_proj(1)
these are the effects for the lvl 10 special weapons different numbers are tend to be different colors and slight varaiants.
sp_annihilator_01_proj (1,2,3) ["photon torpedo"
sp_bloodhound_01_proj (1,2,3) [ringed "rail gun"
sp_destabilizer_01_proj (1,2,3) [Cool energy blob
sp_distortion_01_proj (1,2,3) [not as cool as it sounds
sp_doomsday_01_proj (1,2,3) [not as cool as it sounds
These are pretty cool effects, which you'll have to see, their size doesn't seem appropriate for a fighter.
br_gunboat_maingun*
ku_gunboat_maingun*
rh_gunboat_maingun*
These are the boring turret effects you get when a base shoots at you, mostly the same, different colors
no_capgun01_proj*
pi_capgun_01_proj*
br_capgun_01_proj*
ci_capgun_01_proj*
li_capgun_01_proj*
ku_capgun_01_proj*
rh_capgun_01_proj*
-------------------------------------------------
to look at any of these, simply find a gun you have on your ship in the "weapon_equip.ini" and edit the part of this line in the arrows
const_effect = >ci_photon_04_proj<
making it...
const_effect = li_tachyon_04_proj
for example.
try them, they're fun
feel free to edit or add with corrections and additions, i know this is not all- inclusive.