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Number of Guns on a ship

The general place to discuss MOD''ing Freelancer!

Post Mon Mar 17, 2003 3:48 pm

Number of Guns on a ship

I'm trying to create what i call a "Super frieghter" for the Rhineland, based off of the old U-boat designs from world war II. however, i find that to cover the ships' 360* fireing archs, i need more than 7 guns.

The current load out is one missle launcher (Forward fireing for accuracte portrayal of teh submarine), one torpedo launcher (same as missle launcher), two turrets on the side of teh conning tower, 4 on teh sides, and one on forward deck, and one on the back. I think i can forgo mine, but Countermeasures you'll probably need. this is a current total of 10 guns, 11 if you count the counter measure launcher.
is the game hardcoded to have only a certain number of mountable weapons? is ther any way to hardcode turrets so they are always there, and always fire, but not selectable or changeable? (this would make 9 guns changeable, and not appear in teh weapon selector on teh HUD)

Thanks for your help.

Post Mon Mar 17, 2003 3:56 pm

When you go more than 10 guns you just get a scroll bar. I don't think you can add new hardpoints but you can change around what the current ones do, like replacing mines with a turret etc.

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