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***New Freelancer Mod***

The general place to discuss MOD''ing Freelancer!

Post Mon Mar 17, 2003 12:30 pm

***New Freelancer Mod***

A New very cool and good mod is out in beta version 0.16e, you can download it here http://www.progamer.nu/filer/freelancer ... _0.16e.rar

I have tried it and its VERY nice, hopefully they will add the server file soon.

Post Mon Mar 17, 2003 12:33 pm

Would be nice to know exactly what it does?

Post Mon Mar 17, 2003 1:38 pm

yeah, wouldnt want one that messes up the whole game

Post Mon Mar 17, 2003 2:25 pm

---------------
ExoMod Beta 0.15

NEW! This mod uses a so-called "mod loader" so you wont need to worry about backups or so.
Just move the contents of the folder "exomod_0.15" to your Freelancer directory (the root dir)
not like Freelancer\DATA, just in the Freelancer dir. Then start the mod with ExoMod.exe

Enjoy!
--------------

seems that it at least wont mess up your game

Post Mon Mar 17, 2003 2:46 pm

Moving to editing forum for more people interested in modding can see this.

-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
The Next Thing I Say To You Will Be True
The Last Thing I Said Was False

Post Mon Mar 17, 2003 3:10 pm

but what does it do?
does it work in the demo?...

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Rats and children fallow me out of town, Come on kids...

Post Tue Mar 18, 2003 2:12 pm

Okay installed this mod but it did not work.

Post Tue Mar 18, 2003 3:28 pm

Ok, this is what I found out about it from the homepage - It's from someone who's been checking it out and he says there might be more changes than this.
I haven't tried it myself but this is what he says it does (translated from swedish):

*More Enemies, over-all increased difficulty
*"Unlocked" Ships from Singleplayer
*Battleships & Cruisers to destroy
*Battleships & Cruisers to buy
*Mod'ed ships (MkII ships)
*Previously locked systems unlocked
*New Systems (No further info)
*New Bases (Not 100% guaranteed)

I guess it's a multiplayer mod only...??

Post Tue Mar 18, 2003 4:40 pm

mmmhhh...can`t really get it to work...game crashes if I`m loading a normal game and if I start a new one it crashes when I launch to space. Well but at least I can see 1 new ship at the dealer on Manhaten

Post Wed Mar 19, 2003 9:59 am

How do i install this. Basically where do i put the .rar file? Cuz the .rar file is all i got out of the dl.

Post Wed Mar 19, 2003 4:20 pm

A rar-file is like a zip-file. You need Winrar to unzip them. Then you have to extract the files in the EXE folder to the .../Freelancer/EXE folder and the Exomid folder into the .../Freelancer folder. Then you have to start the game by going to the .../Freelancer/EXE folder and doubleclicking the Exomod.exe file.

But like I said...I wasn`t able to get into space with the Mod running

Post Thu Mar 20, 2003 8:17 am

This is my first post here. I'm moving the accounts over to a different unit in hopes of keeping it from crashing every 12 hours; so I applied this mod as a test while I was at it. With my old character (about lvl30) I didn't really notice any change, and was able to play for about 2hrs with no mishaps. But the difficulty may be masked by driving a Hammerhead so I'm starting another char just to check.

Are the exact changes in this mod intended to be a mystery for discovery and exploration, or is information just thin at this point?

~Z~

Stayin' Crunchy, Even In Milk.

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