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*** MOD *** NPC/AI Regenerating Shields

The general place to discuss MOD''ing Freelancer!

Post Wed Apr 09, 2003 4:21 pm

I've made a mod also (our players @ Leikkipuisto really wanted a very hard mod), which is completely server side. (Loadouts.ini)
Changes against normal version:

- Fully regenerating shields on Computer ships.

- Added more armor to computer ships (armor multiplier) to simulate computer nanobot/shield battery usage)

- Optimised Faction-ships to use their best faction arsenal on each ship levels.

- Leveled Mines, Countermeasures, Cruise Disruptors and Thrusters to match ship levels.


Overall these modifications made the game a lot harder. So you gotta be very good fighter to survive in our server

I found out that you get beaten by 4 corsair ships quite easily, no matter what ship you are flying. (This mod will make you sweat)

So far I only publish this mod by email, so the request can be put there.
([email protected])





I can't bless everyone.

Post Wed Apr 09, 2003 4:44 pm

Emo1313 posted: "... Also how long did it take you to figure out what player shields would be comparable to the shields that the npc ships would have, so that the tougher npcs would get better shields?"

This is actually very easy to check. If ship "X" has shields npc_shield01_mark09
First you check what ship it is, for example BW_elite2 is sabre.

Okay, so the ship is bw_Elite2. So then we check what shipclass it is, from shiparch.ini.

[Ship
ids_name = 237012
ids_info = 66515
ids_info1 = 66516
ids_info2 = 66608
ids_info3 = 66517
ship_class = 3
nickname = bw_elite2

Shipclasses:
0=Light Fighter
1=Heavy fighter
2=Feighter
3=Very Heavy fighter

(Note. Heavy - and Very heavy fighters use same shields)

Assuming all this, This ship would get shield shield01_mark09_hf (Champion H. F. Shield) instead of npc_shield01_mark09 - shield (Champion Graviton Shield
).

I can't bless everyone.

Post Tue Feb 15, 2005 6:24 pm

can you redo this mod plz the link dont work anymore

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