Thu Mar 27, 2003 4:30 am by Xocyll
Well I snagged your files and added in in as a new ship in New Tokyo (because I was spawning a ship there to add a flame change to my existing ship).
It seems to work almost perfectly.
There are only two small things wrong.
The flames weren't centered in the engines (I used Kusari flames, order flames might not matter)
The Pilot figure is embedded in the hull, half in and half out of the right side of the cockpit.
Firing the guns in cockpit view, the bolts almost seem to be coming through the cockpit, but thats a pretty minor issue.
Great work, take a bow!
Hrm, i'll post what I did, other than the market_ships entry.
I was doing a spawn of the Cosair elite, then changed the ID numbers to those of the defender when I had a weird conflict that was me forgetting to change the hull name.
In Shiparch.ini
[Ship
ids_name=237033
ids_info=66567
ids_info1=66568
ids_info2=66608
ids_info3=66569
ship_class=1
nickname=tigershark
LODranges=0, 75, 200, 1000
msg_id_prefix=gcs_refer_shiparch_hfighter
mission_property=can_use_berths
type=FIGHTER
DA_archetype=Ships\tigershark.cmp
material_library=ships\tigershark.mat
material_library=fx\envmapbasic.mat
envmap_material=envmapbasic
cockpit=cockpits\kusari\pi_elite.ini
fuse=intermed_damage_smallship01, 0, 2300
fuse=intermed_damage_smallship02, 0, 1150
fuse=intermed_damage_smallship03, 0, 767
max_bank_angle=30
camera_offset=11, 35
camera_angular_slerp_multiplier=0.04
camera_angular_acceleration=0.05
camera_horizontal_turn_angle=17
camera_vertical_turn_up_angle=5
camera_vertical_turn_down_angle=25
camera_turn_look_ahead_slerp_amount=1
nanobot_limit=55
shield_battery_limit=55
hit_pts=9200
pilot_mesh=generic_pilot
mass=150
linear_drag=1
hold_size=45
explosion_arch=explosion_co_elite
surface_hit_effects=0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects=150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects=300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque=43000, 43000, 230000
angular_drag=41000, 41000, 141000
rotation_inertia=8400, 8400, 8400
nudge_force=30000
strafe_force=20000
strafe_power_usage=2
bay_door_anim=Sc_pi_elite
bay_doors_open_snd=cargo_doors_open
bay_doors_close_snd=cargo_doors_close
HP_bay_surface=HpBayDoor01
HP_bay_external=HpBayDoor02
shield_link=co_elite_shield01, HpMount, HpShield01
hp_type=hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type=hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type=hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type=hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type=hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type=hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type=hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type=hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type=hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type=hp_elite_shield_special_9, HpShield01
hp_type=hp_elite_shield_special_8, HpShield01
hp_type=hp_elite_shield_special_7, HpShield01
hp_type=hp_elite_shield_special_6, HpShield01
hp_type=hp_elite_shield_special_5, HpShield01
hp_type=hp_elite_shield_special_4, HpShield01
hp_type=hp_elite_shield_special_3, HpShield01
hp_type=hp_elite_shield_special_2, HpShield01
hp_type=hp_elite_shield_special_1, HpShield01
hp_type=hp_thruster, HpThruster01
hp_type=hp_mine_dropper, HpMine01
hp_type=hp_countermeasure_dropper, HpCM01
hp_type=hp_torpedo_special_1, HpTorpedo01
hp_type=hp_torpedo_special_2, HpTorpedo01
HP_tractor_source=HpTractor_Source
num_exhaust_nozzles=4
In Goods.ini
[Good
nickname=tig_hull
category=shiphull
ship=tigershark
price=25
ids_name=12003
item_icon=Equipment\models\commodities\nn_icons\li_elite.3db
[Good
nickname=tig_package
category=ship
hull=tig_hull
addon=ge_ke_engine_01, internal, 1
addon=co_elite_power01, internal, 1
addon=ge_s_scanner_01, internal, 1
addon=ge_s_tractor_01, internal, 1
addon=shield01_mark07_hf, HpShield01, 1
addon=LargeWhiteSpecial, HpHeadlight, 1
addon=SlowSmallPurple, HpRunningLight01, 1
addon=SlowSmallPurple, HpRunningLight02, 1
addon=SlowSmallPurple, HpRunningLight03, 1
addon=DockingLightRedSmall, HpDockLight01, 1
addon=DockingLightRedSmall, HpDockLight02, 1
I'll probably pull the purple running lights off, since there are two lights hovering above the ship, not on it.
Who cares, it's a all-new ship.
I'd post a screen shot of the pilot thing, but I have no idea how to include a pic.
Hrm I just looked at the screenshot and it looks like the shoulder guns are passing through the hull, when the guns are hard over
Might just limit the swivel amount the guns can move in the .cmp
Kudos anyway!