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making ships go slower/faster ?

The general place to discuss MOD''ing Freelancer!

Post Sun Mar 16, 2003 8:33 pm

making ships go slower/faster ?

hi,

some guys mentioned that they changed the
speeds of some ships in fl. i was wondering on how this works, since
my modding so far doesnt show any effect in the game (single-player).

im trying to mod the Corsair Titan engine which is co_elite2 in
shiparch.ini which leads me to ge_pe_engine_01 in loadouts.ini.
but after changing mass/max_force/reverse_fraction the changes didnt
show up in the game. what is wrong there ?

thanks

Post Mon Mar 17, 2003 12:02 am

Referring to S7atic in
http://www.lancersreactor.com/t/forum/t ... er&M=False
you can mod your "normal" speed and thruster speed, but not cruise speed, which seems to be hardcoded.

Take the engine_equip.ini for "normal" speed and it looks like this for the sabres engine:

[Engine
nickname = ge_bwe2_engine_01 <- bwe2 is the sabre
ids_name = 263679
ids_info = 264679
volume = 0.000000
mass = 10
max_force = 48000 <- edit this: (max_force / 600) = maximum normal speed
linear_drag = 599
power_usage = 0
reverse_fraction = 0.200000
flame_effect = gf_li_smallengine01_fire
trail_effect = gf_li_smallengine01_trail
trail_effect_player = gf_li_smallengine01_playtrail
cruise_charge_time = 5
cruise_power_usage = 20
character_start_sound = engine_bw_fighter_start
character_loop_sound = engine_bw_fighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_bw_h_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_bw_fighter_kill
cruise_start_sound = engine_bw_cruise_start
cruise_loop_sound = engine_bw_cruise_loop
cruise_stop_sound = engine_bw_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = false
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180

take the st_equip.ini for thruster speed and it looks like this for a normal thruster

[Thruster
nickname = ge_s_thruster_01
ids_name = 263737
ids_info = 264737
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 1000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 72000 <- same formula as above: (max_force / 600) = thruster speed
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 165
lootable = true
separation_explosion = sever_debris
LODranges = 0, 20

Post Mon Mar 17, 2003 8:30 am

You can also make thrusters 'permanent', if you wish. Decrease the energy used to 0, and your engines should stay at 99% forever. Or, you can go modify the engine stats where it gives max thrust and thrust regeneration so those values are the same, and it regenerates thrusters as fast as they use power.

Permanent 'high power' thrusters are probably better than increasing your normal speed or cruise speed, as the game's autopilot isn't good at not hitting things at faster speeds. If you want to go faster than cruise, goto, then turn off cruise and hold thrusters on. Otherwise, if you make your 'normal' speed much above 80, when docking, you'll be running into the stations, etc. Not good, unless you have invulnerable shields.

Post Mon Mar 17, 2003 12:41 pm

actually, soemone told me to change reverse_fraction to a negative value (-10) so the ship would move fwd pretty fast when hitting the button for reverse movement. i tried this, but for some reason the changes didnt apply. is there some more to it ? i put the modded file on my local LAN server and on the clients.

Post Tue Mar 18, 2003 10:16 am

modders ? please ? i really would like to know !

Post Thu Mar 20, 2003 12:48 pm

g_bone,

Yes, change the reverse fraction from .2 to -100 for the engine for your particular ship.

Also, change the cruise_charge_time from 5 to 1.2 and your cruise engines come online quicker.

I think that these changes only get picked up when you buy the ship. I don't think the changes work if you already have the ship.

Let me know if you are still having trouble.

SMATZ

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