*TUTORIAL*NOMAD BATTLESHIP MADE EASY
1.i suppose u already know how to extract the files and rename them.
extract shiparch.ini from \data\ships and market_ships.ini , goods.ini from your \data\equipment folder.
2.make a backup of your files
3.add to shiparch.ini
[Ship
ids_name = 237038
ids_info = 66578
nickname = my_nb_ship
LODranges = 0, 1100, 1500, 2000, 15000
type = FREIGHTER
DA_archetype = ships\nomad\no_battleship\no_battleship.3db
material_library = ships\nomad\nomad_fx.txm
mission_property = can_use_berths
hold_size = 800
explosion_arch = explosion_no_battleship
fuse = fuse_no_battleship_death, 0.000000, 1
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1.000000
mass = 100000.000000
steering_torque = 1501900032.000000, 1501900032.000000, 1501900032.000000
angular_drag = 13200000000.000000, 13200000000.000000, 13200000000.000000
rotation_inertia = 15000000512.000000, 15000000512.000000, 15000000512.000000
nudge_force = 3000000.000000
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hit_pts = 69300
cockpit = cockpits\liberty\my_nb.ini
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
max_bank_angle = 35
camera_offset = 300, 900
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hp_type = hp_thruster, HpThruster01
4.add to goods.ini
[Good
nickname = my_nb
category = shiphull
ship = my_nb_ship
price = 15
ids_name = 237038
item_icon = Equipment\models\commodities\nn_icons\bw_freighter.3db
[Good
nickname = my_nb_package
archetype = no_battleship
category = ship
hull = my_nb
addon = ge_s_scanner_01
addon = infinite_power
addon = ge_s_tractor_01
addon = ge_lb_engine_01
addon = sfx_rumble_battleship
addon = nomad_turret01_mark01, Hp_1_01
addon = nomad_turret01_mark01, Hp_1_02
addon = nomad_torpedo01_rtc, Hp_1_03
addon = nomad_cruise_disruptor01, Hp_1_04
addon = nomad_turret01_mark01, Hp_1_05
addon = nomad_turret01_mark01, Hp_1_06
addon = nomad_turret01_mark01, Hp_1_07
addon = nomad_turret01_mark01, Hp_1_08
addon = nomad_turret01_mark01, Hp_1_09
addon = nomad_turret01_mark01, Hp_1_10
addon = nomad_turret01_mark01, Hp_1_11
5.search in market_ships.ini the base in li01
and replace the whole header with
[BaseGood
base = Li01_01_base
marketgood = gf1_package, 0, -1, 0, 0, 1, 1, 1
marketgood = my_nb_package, 0, -1, 1, 1, 0, 1, 1
marketgood = gf2_package, 4, -1, 0, 0, 1, 1, 1
marketgood = gf4_package, 13, -1, 0, 0, 1, 1, 1
marketgood = gf5_package, 24, -1, 0, 0, 1, 1, 1
marketgood = gf6_package, 30, -1, 0, 0, 1, 1, 1
marketgood = bwf_package, 4, -1, 0, 0, 1, 1, 1
marketgood = bwe_package, 20, -1, 0, 0, 1, 1, 1
marketgood = bwe2_package, 30, -1, 0, 0, 1, 1, 1
marketgood = bwfr_package, 10, -1, 0, 0, 1, 1, 1
marketgood = cof_package, 8, -1, 0, 0, 1, 1, 1
marketgood = coe_package, 28, -1, 0, 0, 1, 1, 1
marketgood = coe2_package, 32, -1, 0, 0, 1, 1, 1
marketgood = lf_package, 1, -1, 1, 1, 0, 1, 1
marketgood = le_package, 2, -1, 0, 0, 1, 1, 1
marketgood = lfr_package, 1, -1, 0, 0, 1, 1, 1
marketgood = bf_package, 6, -1, 0, 0, 1, 1, 1
marketgood = be_package, 8, -1, 0, 0, 1, 1, 1
marketgood = bfr_package, 4, -1, 0, 0, 1, 1, 1
marketgood = kf_package, 10, -1, 0, 0, 1, 1, 1
marketgood = ke_package, 13, -1, 0, 0, 1, 1, 1
marketgood = kfr_package, 10, -1, 0, 0, 1, 1, 1
marketgood = rf_package, 20, -1, 0, 0, 1, 1, 1
marketgood = re_package, 22, -1, 0, 0, 1, 1, 1
marketgood = rfr_package, 20, -1, 0, 0, 1, 1, 1
marketgood = pf_package, 2, -1, 0, 0, 1, 1, 1
marketgood = pe_package, 13, -1, 0, 0, 1, 1, 1
marketgood = pfr_package, 4, -1, 0, 0, 1, 1, 1
marketgood = bhf_package, 4, -1, 0, 0, 1, 1, 1
marketgood = bhe_package, 13, -1, 0, 0, 1, 1, 1
marketgood = bhe2_package, 26, -1, 0, 0, 1, 1, 1
marketgood = oe_package, 16, -1, 0, 0, 1, 1, 1
6.create with note pad in cockpits\liberty\ an my_nb.ini
[Cockpit
mesh = cockpits\liberty\models\li_freighter_cockpit.cmp
int_brightness = 0.500000
head_turn = 30, 10
[CockpitCamera
[TurretCamera
tether = 0.000000, 11, 39
yaw_rotate_speed = 2.000000
pitch_rotate_speed = 1.500000
accel_speed = 5
thats it.... the nomad battleship has no shields,u cant see it when u purchase it cause i think its too big,but if someone finds some errors i please him to reply.
now if u want u can add ur engines and weapons,dont forget to set the price in weapon_good.ini otherwise u wont have money to buy it..
hope u like this !!!!
Edited by - SoulForge on 16-03-2003 17:49:47