Mon Mar 08, 2004 3:31 pm by Bounty Hunter Jackson
Ah, Mission 8. The Krasnaya, right? I looove Mission 8*, it's my favourite mission*, it's the best part of the game*, I thank the developers for putting it in there*.
My tactic, which only fails if I mess up, is as follows:
-Load up with a ship that has blind-fire if you can't take out torps literally one after the other. If you have even the slightest trouble with torps, get a blind-fire ship (and either take on the torps head-on, or match speed directly behind -- can't afford to miss on this mission). Load up an extra fuel pod or two, and something powerful to take out the Kamovs should you get close enough before they start firing -- a Jackhammer is what I use.
-As soon as you launch from the Reliant, afterburn to the rear. The cutscene of the Krasnaya coming out of the warp gate will play, and then head for the Krasnaya as fast as you frickin' can.
-Take out the shield generator, I take out the engines, and as many turrets as you can till she stops firing torps at the Reliant. As soon as the last torp is out of her mouth (don't wait till they're all destoyed, wait till the last is fired), afterburn back to the Reliant.
-Deal with the torps from the Kamovs. Helps if you lock onto the closest bomber and fire something powerful like a Jackhammer at it.
-The second all the torps are out of the way, make best speed back to the Krasnaya and finish off her turrets. Then, obviously, ignore the carrier and set about racking up the fighter-pilot scalps.
To summerise: It really helps having at least the shields and engines out of the way before you're told to start picking her to pieces. So just run over, take out the shields, engines and if you're quick, one or two turrets, then rush back to the Reliant and await Kamovs. Then, deal with the torps and head back to the Krasnaya at best speed and finish her turrets as fast as you can.
This tactic will mean you rarely cut it too close immobilising the Krasnaya. Just make sure you don't take too long -- the Reliant will be torped if you don't get back soon enough. Usually, I don't even bother with turrets, but if you can hit a couple as you make your way back to the Reliant, do so.
And bang, Alliance 1 <--> Coalition 0
* = NOT!
"If it aint on fire, you haven't shot it up bad enough yet" - my old teacher on Planet Housten.
Edited by - Bounty_Hunter_Jackson on 3/8/2004 4:04:21 PM