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Some new ships crash the game!!!

This is where you can ask for help and post your knowledge on error messages from using the various tools that describe error messages in MODs such as DataStorm the Freelancer MOD Scanner the server console and FLSpit.

Post Tue Nov 06, 2007 11:50 am

Some new ships crash the game!!!

Hi there,
I'm Mindhunter, main modder on New Universe ( www.cleanerbase.de/nu-forum/ )
I got a problem with some of my new ships.

When u dive in one of that ships (in a sun, planet, minefield or else) than FL crashes and i/we end up on the desktop.
If the same ship gets killed by a player/Npc than there's no problem.

The first ship we've noticed it was on the X-301, the whole code of the X-301 is based of th codes from the X-302, but the X-302 is fine and has no bugs.

So i looked at the cmp files, in hope the error is there, but the HP's are all the same.

Does anyone have any suggestions for me?
I'm thankfull for all tips u can give me.
Thx in advance
Mindhunter

New Universe Main Modder

Post Wed Nov 07, 2007 2:05 pm

Here are 2 Ship codes.
The X_302 works fine, the X_301 got the bug.


[Ship
ids_name = 524289
ids_info = 524307
;ids_info1 =
ids_info2 = 66608
ids_info3 = 524308
ship_class = 1
nickname = X_302
LODranges = 0, 999999
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type=FIGHTER
mass=250.000000
hold_size= 120
linear_drag=1
fuse=li_fighter_gas01, 0, -1
fuse=li_fighter_smoke01, 0, -1
fuse=intermed_damage_smallship02, 0, 400
fuse=intermed_damage_smallship03, 0, 200
fuse = drop_cargo_fuse, 0.000000, 1
max_bank_angle = 35
camera_offset = 10, 39
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1
nanobot_limit=75
shield_battery_limit=75
hit_pts = 35500
DA_archetype = Ships\Stargate\X-302\f302.cmp
material_library= Ships\Stargate\X-302\f302.mat
material_library=fx\envmapbasic.mat
envmap_material=envmapbasic
cockpit = cockpits\corsair\bw_elite2.ini
pilot_mesh=generic_pilot
explosion_arch = explosion_li_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque=30000, 30000, 30000
angular_drag=15000, 15000, 35000
rotation_inertia=5000, 5000, 5000
nudge_force=30000
strafe_force=85000
strafe_power_usage=50
num_exhaust_nozzles = 3
HP_tractor_source=HpTractor_Source
shield_link=l_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03

[Ship
ids_name = 524288
ids_info = 524307
;ids_info1 =
ids_info2 = 66608
ids_info3 = 524308
ship_class = 1
nickname = X_301
LODranges = 0, 999999
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type=FIGHTER
mass=250.000000
hold_size= 120
linear_drag=1
fuse=li_fighter_gas01, 0, -1
fuse=li_fighter_smoke01, 0, -1
fuse=intermed_damage_smallship02, 0, 400
fuse=intermed_damage_smallship03, 0, 200
fuse = drop_cargo_fuse, 0.000000, 1
max_bank_angle = 35
camera_offset = 10, 39
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1
nanobot_limit=75
shield_battery_limit=75
hit_pts = 35500
DA_archetype = Ships\Stargate\X-301\X301.cmp
material_library= Ships\Stargate\X-301\X301.mat
material_library=fx\envmapbasic.mat
envmap_material=envmapbasic
cockpit = cockpits\corsair\bw_elite2.ini
pilot_mesh=generic_pilot
explosion_arch = explosion_li_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque=30000, 30000, 30000
angular_drag=15000, 15000, 35000
rotation_inertia=5000, 5000, 5000
nudge_force=30000
strafe_force=85000
strafe_power_usage=50
num_exhaust_nozzles = 3
HP_tractor_source=HpTractor_Source
shield_link=l_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03

[Good
nickname = X_302_hull
category = shiphull
ship = X_302
price = 2500000
ids_name =
item_icon = ships\Stargate\X-302\f302.3db

[Good
nickname = X_302_package
category = ship
hull = X_302_hull
addon = infinite_power, internal, 1
addon = ge_s_scanner_01, internal, 1
addon = ge_s_tractor_01, internal, 1
addon = ge_oe_engine_01, internal, 1
addon = contrail01, HpContrail01, 1
addon = contrail01, HpContrail02, 1
addon = order_shield, HpShield01, 1
addon = SlowSmallWhite, HpRunningLight01, 1
addon = SlowSmallWhite, HpRunningLight02, 1
addon = SlowSmallWhite, HpRunningLight03, 1
addon = SlowSmallWhite, HpRunningLight04, 1

[Good
nickname = X_301_hull
category = shiphull
ship = X_301
price = 2500000
ids_name =
item_icon = ships\Stargate\X-301\X301.3db

[Good
nickname = X_301_package
category = ship
hull = X_301_hull
addon = infinite_power, internal, 1
addon = ge_s_scanner_01, internal, 1
addon = ge_s_tractor_01, internal, 1
addon = ge_oe_engine_01, internal, 1
addon = contrail01, HpContrail01, 1
addon = contrail01, HpContrail02, 1
addon = order_shield, HpShield01, 1
addon = SlowSmallWhite, HpRunningLight01, 1
addon = SlowSmallWhite, HpRunningLight02, 1
addon = SlowSmallWhite, HpRunningLight03, 1
addon = SlowSmallWhite, HpRunningLight04, 1


Edited by - Mindhunter on 11/7/2007 2:06:24 PM

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