~((( updated )))~
<stringdata name="shadowhauntname" data="Shadowhaunt Beam">
</stringdata>
<data file="data\fx\beam_effects.ini" method="sectionreplace">
<section> ;;matches perfectly with the beam_effects.ini entry
[BeamSpear
nickname = Li_laser_01_beam
tip_length = 2500
tail_length = 2500
head_width = 4
core_width = 4
tip_color = 255, 255, 255
core_color = 234, 234, 149
outter_color = 245, 245, 165
tail_color = 15, 80, 210
head_brightness = 1
trail_brightness = 1
head_texture = star
trail_texture = wide
flash_size = 4
</section>
<dest>
core_color = 234, 234, 149 ;;my problem..............
outter_color = 245, 245, 165
tail_color = 15, 80, 210
flash_size = 4
</dest>
<source>
core_color = 0, 0, 0 ;;i tried putting this as 10, 10, 10 but it didnt help with anything.. same error as above....
outter_color = 240, 240, 240
tail_color = 10, 10, 10 ;;changed these also to keep it neater
flash_size = 2
</source>
</data>
<data file="data\equipment\weapon_equip.ini" method="sectionreplace">
<section>
[Munition
nickname = li_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 16.299999
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser1
munition_hit_effect = li_laser_01_impact
const_effect = li_laser_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun
nickname = li_gun01_mark01
ids_name = 263357
ids_info = 264357
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 5.090000
refire_delay = 0.120000
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 1.300000
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
</section>
<dest>
hull_damage = 16.299999
energy_damage = 0
one_shot_sound = fire_laser1
munition_hit_effect = li_laser_01_impact
const_effect = li_laser_01_proj
lifetime = 0.800000
volume = 0.000100
</dest>
<source>
hull_damage = 500
energy_damage = 300
one_shot_sound = fire_laser2
munition_hit_effect = ci_laser_03_impact
const_effect = ci_laser_03_proj
lifetime = 2
volume = .001
</source>
<dest>
ids_name = 263357
ids_info = 264357
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
hit_pts = 400
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 5.090000
refire_delay = 0.120000
muzzle_velocity = 750
toughness = 1.300000
flash_particle_name = li_laser_01_flash
auto_turret = false
LODranges = 0, 20, 40, 80, 100
</dest>
<source>
ids_name = 0 ;GENERATESTRRES(shadowhauntname)
ids_info = 0 ;GENERATEXMLRES(shadowhauntinfo)
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
hit_pts = 1750
hp_gun_type = hp_gun_special_4
damage_per_fire = 2
power_usage = 1
refire_delay = 0.001
muzzle_velocity = 2000
toughness = 1.800000
flash_particle_name = ci_laser_03_flash
auto_turret = true
LODranges = 0, 20, 60, 100
</source>
</data>
<data file="data\equipment\weapon_good.ini" method="sectionreplace">
<section>
[Good
nickname = li_gun01_mark01
</section>
<dest>
ids_name = 263357
ids_info = 264357
</dest>
<source>
ids_name = 0 ;GENERATESTRRES("Shadowhaunt"
ids_info = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Kuati Shadowhaunt Weapon</TEXT><PARA/><TEXT> </TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>This is a top-secret beam weapon that was "leaked" from the Kuat Drive Yards research division. It is a mystery how it works so well, but there's no disputing its power: it can take down a battleship in seconds!</TEXT><PARA/><TEXT> </TEXT><PARA/><POP/></RDL>"
</source>
</data>
~x marks the spot. step and burn!
Edited by - xkaliboor on 7/26/2007 7:12:45 PM
Edited by - xkaliboor on 7/26/2007 7:19:45 PM
Edited by - xkaliboor on 7/26/2007 7:23:45 PM
Edited by - xkaliboor on 7/26/2007 8:08:12 PM