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Using FL Rebalance Mod v3.50

This is where you can ask for help and post your knowledge on error messages from using the various tools that describe error messages in MODs such as DataStorm the Freelancer MOD Scanner the server console and FLSpit.

Post Fri Aug 25, 2006 9:11 pm

Using FL Rebalance Mod v3.50

Using Rebalance Mod v3.50. Many of the bigger ships that are not fighters end up with me being booted. The reason being for 'suspected cheating' though I am not/. I do see some bugs on the ships like starting off with level 10 turret guns on level 8 slots. (Comes auto equipped.) I even tried removing them and such before launching (Because I get booted when I launch). It is my server, so is there any way to 'disable' it so we can use these ships, or how can I fix it? Did I not remove something correctly?

Many bigger ships have the problem. Suggestions? Thanks!

Post Fri Aug 25, 2006 10:35 pm

check if IFSO is allowing them or make sure you have the ships on the server mod too or it'll kick for that too.

24/7 Blaster Universe
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Post Sat Aug 26, 2006 7:24 am

Thanks for your hasty reply!

Yes I have it installed. What do you mean IFSO. I understand the concept but where would I look?

Post Sat Aug 26, 2006 12:46 pm

I think I'm starting to repeat myself where RB is concerned

Using IFSO will make no difference as people will continue to be kicked for cheating for as long as you use this F*&^ed mod, or your server will crash very regularly.
Michael Dan the mods creator got very lazy on the last 2 or 3 versions and did a "kitbash" of other peoples work. The problem you've found is one of many that this "kitbash" has created, the only way around it is to instruct everybody that after buying a ship they need to unmount all of their equipment and try to remount it before they undock. About a third of the packages in the "Goods.ini" have equipment that the ship can't use, which is why you keep getting kicked.

Your best bet would be to use another mod as this mod isn't going to get fixed in this life time. (MD prove me wrong)

**shuffles of with a new headache**

Post Sat Aug 26, 2006 2:39 pm

Shame.. Ah well..

Any mod in ideas? I want a 'bigish' mod.. With capital ships big to small like this mod did have. Also the way you could equip new engines/energy capasity/recharge etc was neat... Too bad many ships didn't work. lol.

Any ideas of a straight foward mod like that?

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