Damn random missions
Hello.
At first I would like to say that I have read nearly all tutorials and threads on this topic.
So now my problem. Like you can guess I've got a problem with my random mission. They simply not work.
I will post all the entries concerning this topic and will explain them.
An excerpt from the System.ini of the system where the mission should be:
For your imagination: This are 3 vignettes which don't overlap and which all lay in this one pop zone.
Now the mbase.ini entry:
If anyone knows the reason for this total failure of the random mission PLEASE wrote.
Edited by - burzelmann on 8/7/2006 3:25:12 PM
Edited by - burzelmann on 8/7/2006 3:25:54 PM
Edited by - burzelmann on 8/7/2006 3:26:35 PM
Edited by - burzelmann on 8/7/2006 3:28:59 PM
At first I would like to say that I have read nearly all tutorials and threads on this topic.
So now my problem. Like you can guess I've got a problem with my random mission. They simply not work.
I will post all the entries concerning this topic and will explain them.
An excerpt from the System.ini of the system where the mission should be:
[Zone
nickname = Zone_TE06_destroy_vignette_01
pos = 30206, 0, -14909
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Zone
nickname = Zone_TE06_destroy_vignette_02
pos = 50846, 0, -7976
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Zone
nickname = Zone_TE06_destroy_vignette_03
pos = 34560, 0, 7181
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Zone
nickname = Zone_TE06_pop_ambient_04
pos = 37839, 0, -5568
rotate = 0, 0, 0
shape = SPHERE
size = 25000
comment = random_missions_test
sort = 16
toughness = 19
density = 3
repop_time = 25
max_battle_size = 10
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = t_lft_grp, 20 <--- lawful faction
faction_weight = p_gg_grp, 20 <--- unlawful faction, they both hate each other
encounter = area_defend, 19, 0.500000 <--- Working encounter! (tested)
faction = t_lft_grp, 1.000000
encounter = area_assault, 19, 0.500000 <--- Working encounter! (tested)
faction = p_gg_grp, 1.000000
For your imagination: This are 3 vignettes which don't overlap and which all lay in this one pop zone.
Now the mbase.ini entry:
[MBase
nickname = TE06_01_Base
local_faction = t_lft_grp
diff = 7
msg_id_prefix = gcs_refer_base_TE06_01_Base
[MVendor
num_offers = 5, 7
[BaseFaction
faction = t_lft_grp
weight = 50
offers_missions = true
mission_type = DestroyMission, 0.0, 100.0, 100
npc = te0601_001_m
npc = te0601_002_m
[BaseFaction
faction = t_tld_grp
weight = 30
npc = te0601_001_f
[BaseFaction
faction = t_uso_grp
weight = 10
[BaseFaction
faction = h_wc_grp
weight = 10
npc = te0601_003_m
[GF_NPC
nickname = te0601_001_m
body = br_commtrader_body
head = ge_male3_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 589947
affiliation = t_lft_grp
voice = rvp101
room = bar
bribe = t_uso_grp, 10000, 16100
bribe = h_wc_grp, 10000, 16100
rumor = base_0_rank, mission_end, 2, 589867
rumor = base_0_rank, mission_end, 1, 589864
[GF_NPC
nickname = te0601_002_m
body = br_commtrader_body
head = br_captain_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 589946
affiliation = t_lft_grp
voice = rvp111
room = bar
bribe = t_uso_grp, 10000, 16100
bribe = h_wc_grp, 10000, 16100
rumor = base_0_rank, mission_end, 1, 589855
rumor = base_0_rank, mission_end, 2, 589866
know = 589957, 555556, 1000, 2
knowdb = te06_to_te03_hole
know = 589958, 555557, 1000, 2
knowdb = te06_to_te05_hole
know = 589959, 555558, 1000, 2
knowdb = te06_to_te01_hole
[GF_NPC
nickname = te0601_003_m
body = li_tilton_body
head = sh_male6_head
lefthand = male_hand_left_black
righthand = male_hand_right_black
individual_name = 589941
affiliation = h_wc_grp
voice = rvp106
room = bar
bribe = t_uso_grp, 10000, 16100
bribe = t_lft_grp, 10000, 16100
rumor = base_0_rank, mission_end, 1, 589855
rumor = base_0_rank, mission_end, 1, 589864
know = 589955, 555555, 85000, 3
knowdb = TE06_suprise_pallas_01
[GF_NPC
nickname = te0601_001_f
body = br_female_elite_body
head = benchmark_female_head
lefthand = benchmark_female_hand_left
righthand = benchmark_female_hand_right
individual_name = 589940
affiliation = t_tld_grp
voice = rvp516
room = bar
bribe = t_uso_grp, 10000, 16100
bribe = h_wc_grp, 10000, 16100
[GF_NPC
nickname = te0601_fix_bartender
body = ku_bartender_body
head = pi_pirate4_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 589949
affiliation = t_lft_grp
voice = rvp121
bribe = t_tld_grp, 10000, 16100
bribe = t_uso_grp, 10000, 16100
rumor = base_0_rank, mission_end, 1, 589865
rumor = base_0_rank, mission_end, 1, 589855
[GF_NPC
nickname = te0601_fix_ship
body = ku_commtrader_body
head = ku_bartender_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 589950
affiliation = t_lft_grp
voice = rvp126
[GF_NPC
nickname = te0601_fix_trader
body = ku_commtrader_body
head = ku_captain_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 589951
affiliation = t_lft_grp
voice = rvp111
[GF_NPC
nickname = te0601_fix_weaponsdealer
body = ku_commtrader_body
head = pl_male5_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 589948
affiliation = t_lft_grp
voice = rvp111
[MRoom
nickname = bar
character_density = 7
fixture = te0601_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_bartender_fidget.thn, bartender
[MRoom
nickname = trader
character_density = 2
fixture = te0601_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
[MRoom
nickname = ShipDealer
character_density = 2
fixture = te0601_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
[MRoom
nickname = Equipment
character_density = 2
fixture = te0601_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
If anyone knows the reason for this total failure of the random mission PLEASE wrote.
Edited by - burzelmann on 8/7/2006 3:25:12 PM
Edited by - burzelmann on 8/7/2006 3:25:54 PM
Edited by - burzelmann on 8/7/2006 3:26:35 PM
Edited by - burzelmann on 8/7/2006 3:28:59 PM