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seeker = LOCK

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Post Thu Jun 15, 2006 9:27 pm

seeker = LOCK

I'm making a new weapon, an energy weapon that uses "advanced quantum computing technology" to give the ion pulse limited tracking ability at the cost of overly excessive energy usage.

i can make everything work but i have two problems:

1: setting the seeker = lock tag under [munition in the weapon_equip.ini file appears to disable the const_effect effect, unless i'm using a missile effect. i'd like to use the original ion blast effect.

2: setting the seeker = lock tag also causes the game to only fire one shot per mouse click. as this is an energy weapon with a relatively high refire rate, holding the mouse button down to fire is ideal. i've looked around on the forums but all the posts on topics related to this are 3 years old and nobody knew of a workaround at the time. 3 years later i'm hoping somebody's found something.

i am rewriting the ini files directly for this. i may post an actual addon mod later, but not sure. here is the appropriate code from the weapons_equip.ini :

[Munition
nickname = uber_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 132.500000
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon4
munition_hit_effect = ku_photon_04_impact
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
const_effect = ku_photon_04_proj
seeker = LOCK
time_to_lock = 0
seeker_range = 200
seeker_fov_deg = 45
max_angular_velocity = 8.355000

[Gun
nickname = uber_gun01_mark01
ids_name = 666554
ids_info = 666553
DA_archetype = equipment\models\weapons\ku_ion_blaster.cmp
material_library = equipment\models\ku_equip.mat
HP_child = HPConnect
hit_pts = 4215
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 120.750000
refire_delay = 0.120000
muzzle_velocity = 800.000000
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = ku_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = uber_gun01_mark01_ammo
seperation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

Ogu

Post Fri Jun 16, 2006 9:56 am

I've been making the same type of weapon for a while, and it works fine for me.

1: You can use whatever const_effect you want. I'm not sure what you mean by "ion blast effect" though (I assume you mean the ku_photon_04_proj effect). All the regular effects found in effects.ini should work here as well.

2: I tried to find a way around this too, but it doesn't look possible.

I noticed that your [Munition doesn't have any infocard values, but I don't think that would affect it.

Post Fri Jun 16, 2006 12:06 pm

ok i'll keep playing to see what's up with the effect. hopefully someone around here can come up with a workaround for the one shot per click problem.
thanks

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