CRC Tool is not identifying the following offenders. Can someone help?
E:\FL\Scratch\Source\Common\CEqObj.cpp(463) : *** WARNING: alloc_equip: Archetype[0x8000bec6 not supported/equippable!
E:\FL\Scratch\Source\Common\CEqObj.cpp(463) : *** WARNING: alloc_equip: Archetype[0xbba3fdcc not supported/equippable!
E:\FL\Scratch\Source\Common\CEqObj.cpp(463) : *** WARNING: alloc_equip: Archetype[0xbba74b8e not supported/equippable!
E:\FL\Scratch\Source\Common\CEqObj.cpp(463) : *** WARNING: alloc_equip: Archetype[0xa6dd74ca not supported/equippable!
Also, the E:\FL\Scratch\Source\Common\CAttachedEquip.cpp(209) : *** WARNING: Disconnecting equipment with FATE_UNKNOWN, using FATE_DISAPPEAR error is still showing up. Someone said in another thread that it may be related to the player loot mod and ship lights. Supposedly because lights aren't true equipment FL doesn't know what to do with them when they get blown off along with a section of a ship. Do you think it would work if I added the fate lines to each light?
**** Further information
I believe that a lot of these errors are related to an Armored Transport mod I'm working on.
These errors are generated each time the ship is online but during no significant event. I'll be just cruising through space and these errors will be generated. A quick look at online activity shows nothing else happening
E:\FL\Scratch\Source\Common\CEqObj.cpp(278) : *** WARNING: Object(0xb7dd5709) tried to connect internal type(0xbba1788d) to hardpoint(HpEngine01). Ignorable.
Here's the engine information:
<data file="DATA\EQUIPMENT\engine_equip.ini" method="sectionreplace">
<section>
[Engine
nickname = ge_tl_engine_01
</section>
<dest>
ids_name = 263882
ids_info = 264882
volume = 400.000000
mass = 10
max_force = 240000
linear_drag = 3000
reverse_fraction = 0.100000
flame_effect = gf_br_transport_engine01_fire
trail_effect = gf_br_transport_engine01_trail
cruise_charge_time = 5
cruise_power_usage = 20
rumble_sound = rumble_transport
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
cruise_start_sound = engine_ci_cruise_start
cruise_loop_sound = engine_ci_cruise_loop
cruise_stop_sound = engine_ci_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = false
outside_cone_attenuation = -3
inside_sound_cone = 90
outside_sound_cone = 270
</dest>
<source>
ids_name = 263885
ids_info = 264885
volume = 0.000000
mass = 10
max_force = 48000
linear_drag = 599
reverse_fraction = 0.100000
flame_effect = gf_br_atransport_engine01_fire
trail_effect = gf_br_atransport_engine01_trail
trail_effect_player = gf_br_atransport_engine01_trail
cruise_charge_time = 5
cruise_power_usage = 20
rumble_sound = rumble_transport
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
cruise_start_sound = engine_ci_cruise_start
cruise_loop_sound = engine_ci_cruise_loop
cruise_stop_sound = engine_ci_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = false
outside_cone_attenuation = -3
inside_sound_cone = 90
outside_sound_cone = 270
</source>
</data>
And I also get numerous:
E:\FL\Scratch\Source\Common\CAttachedEquip.cpp(209) : *** WARNING: Disconnecting equipment with FATE_UNKNOWN, using FATE_DISAPPEAR errors, always 6 in a row.
Here's the ship information:
<data file="data\ships\shiparch.ini" method="sectionreplace">
<section>
[Ship
ids_name = 237001
</section>
<dest>
ids_info = 66493
nickname = ge_armored
LODranges = 0, 200, 300, 2000
msg_id_prefix = gcs_refer_shiparch_atransport
mission_property = can_use_berths
type = TRANSPORT
DA_archetype = ships\utility\transport_armored\transport_armored.cmp
material_library = ships\utility\utility_misc.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000
mass = 300.000000
hold_size = 1000000
explosion_arch = explosion_ge_atransport
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 50000.000000, 50000.000000, 50000.000000
angular_drag = 100000.000000, 100000.000000, 100000.000000
rotation_inertia = 60000.000000, 60000.000000, 60000.000000
nudge_force = 150000.000000
bay_door_anim = Sc_open
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hit_pts = 2600
fuse = intermed_atransport01, 0.000000, 650
fuse = intermed_atransport01, 0.000000, 325
fuse = intermed_atransport01, 0.000000, 217
</dest>
<source>
ids_info = 66493
ids_info1 = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Armored Transport</TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT></TEXT><PARA/><TEXT>The Armored Transport is used to carry VIP's or Prisinors through the Sirius sector.</TEXT><PARA/><POP/></RDL></xml>"
ids_info2 = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TRA data='1' mask='1' def='-2'/><TEXT>Stats</TEXT><PARA/><TRA data='0' mask='1' def='-1'/><TEXT/><PARA/><TEXT>Gun/Turret Mounts:</TEXT><PARA/><TEXT>Armor:</TEXT><PARA/><TEXT>Cargo Space:</TEXT><PARA/><TEXT>Max Batteries/NanoBots:</TEXT><PARA/><TEXT>Optimal Weapon Class:</TEXT><PARA/><TEXT>Max. Weapon Class:</TEXT><PARA/><TEXT></TEXT><PARA/><POP/></RDL></xml>"
ids_info3 = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TEXT/><PARA/><TEXT/><PARA/><TEXT>0/9</TEXT><PARA/><TEXT>14500</TEXT><PARA/><TEXT>500</TEXT><PARA/><TEXT>100/100</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT></TEXT><PARA/><POP/></RDL></xml>"
nickname = ge_armored
ship_class = 2
type = FREIGHTER
mission_property = can_use_berths
LODranges = 0, 200, 300, 2000
msg_id_prefix = gcs_refer_shiparch_atransport
DA_archetype = Ships\Utility\TRANSPORT_ARMORED\transport_armored.cmp
material_library = SHIPS\UTILITY\utility_misc.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = COCKPITS\RHEINLAND\r_freighter.ini
max_bank_angle = 15
camera_offset = 13, 46
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 100
shield_battery_limit = 0
hit_pts = 2600
hold_size = 500
explosion_arch = explosion_ge_atransport
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
HP_tractor_source = HpTractor_Source
fuse = intermed_atransport01, 0.000000, 650
fuse = intermed_atransport01, 0.000000, 325
fuse = intermed_atransport01, 0.000000, 217
fuse = drop_cargo_fuse, 0.000000, 1
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
linear_drag = 20
mass = 300
steering_torque = 50000, 50000, 50000
angular_drag = 100000, 100000, 100000
rotation_inertia = 60000, 60000, 60000
nudge_force = 150000
</source>
</data>
and
[Good
nickname = transport_armored_package
category = ship
hull = transport_armored_hull
addon = ge_s_tractor_01, internal, 1
addon = ge_tl_engine_01, internal, 1
addon = co_elite2_power01, internal, 1
addon = ge_s_scanner_01, internal, 1
addon = contrail01, HpContrail01, 1
addon = contrail01, HpContrail02, 1
addon = armor_scale_11
addon = DockingLightRedSmall, HpDockLight01, 1
addon = DockingLightRedSmall, HpDockLight02, 1
</source>
</data>
As you can see, the only lights mounted are the docking lights so I don't think it's related to lights. Does anyone see anything that stands out?
Edited by - robocop on 10/7/2006 6:34:03 PM