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New FLMM version?

This is where you can ask for help and post your knowledge on error messages from using the various tools that describe error messages in MODs such as DataStorm the Freelancer MOD Scanner the server console and FLSpit.

Post Tue Apr 11, 2006 7:48 am

New FLMM version?

One of my mods doesen't work because it needs a newer version of FLMM.I currently have version 1.3 and my mod needs version 2.0.I can't find a newer version than 1.3.

Post Tue Apr 11, 2006 8:01 am

There is no ver 2.0. 1.3 is the current full version. There is a 1.4 but it is in Beta stage. Look in the forums for the FLmm forum for more info on it.

Post Tue Apr 11, 2006 8:22 am

FLMM says:Unable to load mod!
Error: script only works with FLMM v.2.000000 or newer (this is v1.300000).
If I have the newest version,how do I make it work?

Post Tue Apr 11, 2006 8:29 am

Seach for, and download the SDK file, install it, then reactivate the mod. Should work then. It fixes a few problems with missing files

Post Tue Apr 11, 2006 10:45 am

Doesnt this part of the script affect this:

<scriptversion>
1.0
</scriptversion>

Post Wed Apr 12, 2006 4:00 am

Nope!
That's just info, has nothing to do with anything.
Originally, it was put there to let players know which version of FLMM the mod would work with.
(Back in the days when a new version came out every few weeks.)
Lately, it's been used to identify the version of the mod.
I always keep my mods compatible with v1.21 of FLMM, but Lancer's Reactor has listed several of my mods as being v1.21!


As to your problem...
Look at the mod's directory...
It should be:
\FLMM\Mods\Mod Name\Data\sub-folders.
Sometimes, I've been guilty of this myself, when a mod is zipped up, the "DATA" folder will be missing.
(This will cause your error.)
If that's the case, create the "DATA" folder under the Mod's main folder, and then move the sub-folders into it.
That should resolve the problem.


Watch your 6!

Post Wed May 24, 2006 7:29 pm

I came across an odd little error recently...

"Error: Unable to find dest 'movie_file = movies\MGS_Logo_Final.wmv\nmovie_file = movies\DA_Logo_Final.wmv'(...) in 'C:\Program Files\Microsoft Games\Freelancer\exe\freelancer.ini'"

At a guess, I suspect that it was caused by a mod which disabled opening movies. One which didn't uninstall cleanly. One which goes by the name of 'Discovery Mod v4.79'.

Edit: Error fixed. The offending lines of text were merely commented out. Restoring the effected lines of code allowed the mod to install correctly.

Edited by - Starcat5 on 5/24/2006 8:33:22 PM

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