Wings don''t fall off
Right. I have created a new ship with four components. The root, one wing on each side and a gun mount at the front, all of which are supposed to be destructable.
I have exported my ship with CMPExporter v0.3 and created these four components, plus one glass group. Then, I created the Simple and CollisionGroup entries in shiparch.ini. I then went in-game and tried to get my wings blasted off. But after a dogfight without shield against the police and several collisions with a trade lane ring, everything was still there. Only the main hull got damaged, while the wings were intact, but they should have been blasted off, as they only have one hitpoint (for testing).
The CollisionGroup entry goes like this (low hitpoint count for testing only):
<pre><font size=1 face=Courier>[CollisionGroup
obj = ce_rightwing_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStar_Wing
dmg_obj = ce_right_wing_dmg
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 1
root_health_proxy = true </font></pre>
And the according Simple entry looks like this:
<pre><font size=1 face=Courier>[Simple
nickname = ce_right_wing_dmg
DA_archetype = ships\liberty\li_elite\ca_elite_dmg_rightwing.3db
material_library = ships\liberty\ca_playerships.mat
mass = 5.000000
LODranges = 0, 1300 </font></pre>
Edited by - Manhattan_Guy on 12/30/2005 5:21:11 AM
Edited by - Manhattan_Guy on 12/30/2005 5:25:22 AM
I have exported my ship with CMPExporter v0.3 and created these four components, plus one glass group. Then, I created the Simple and CollisionGroup entries in shiparch.ini. I then went in-game and tried to get my wings blasted off. But after a dogfight without shield against the police and several collisions with a trade lane ring, everything was still there. Only the main hull got damaged, while the wings were intact, but they should have been blasted off, as they only have one hitpoint (for testing).
The CollisionGroup entry goes like this (low hitpoint count for testing only):
<pre><font size=1 face=Courier>[CollisionGroup
obj = ce_rightwing_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStar_Wing
dmg_obj = ce_right_wing_dmg
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 1
root_health_proxy = true </font></pre>
And the according Simple entry looks like this:
<pre><font size=1 face=Courier>[Simple
nickname = ce_right_wing_dmg
DA_archetype = ships\liberty\li_elite\ca_elite_dmg_rightwing.3db
material_library = ships\liberty\ca_playerships.mat
mass = 5.000000
LODranges = 0, 1300 </font></pre>
Edited by - Manhattan_Guy on 12/30/2005 5:21:11 AM
Edited by - Manhattan_Guy on 12/30/2005 5:25:22 AM