Toolkit 1.3 Progress Update
Build 4 will be released to beta-testers sometime over the next 24 hours. Right now, there are still quite a few issues to be resolved before the final Release Candidate is given to the beta-test team, but I've been making steady progress.
Most of the weapon changes have been finalized, with a few niggling issues pertaining to Missiles.
Ships are going to get re-balanced using new formulae before I release Build 5. Right now, most of the Infocards are completely wrong- this will get fixed as I move towards what will (hopefully) be the final build of the mod.
All Factions have had their Loadouts, Npcships, and Faction_Prop entries re-written from scratch.
New, 100% custom SURs will be getting tested in Build 5.
Special effects, such as my new Thruster effects, will be finalized soon.
Various custom ships, weapon models, and other things are gradually being integrated into the builds. Expect to see a lot of Jsncalif's outstanding models in the final mod, along with some new Argh ships to address some "holes" in the game design.
Encounter code has been rebuilt from scratch, allowing for much more varied and interesting Encounters througout Sirius. I don't think any other mod has added this many changes to the way that Encounters work.
Most of the weapon changes have been finalized, with a few niggling issues pertaining to Missiles.
Ships are going to get re-balanced using new formulae before I release Build 5. Right now, most of the Infocards are completely wrong- this will get fixed as I move towards what will (hopefully) be the final build of the mod.
All Factions have had their Loadouts, Npcships, and Faction_Prop entries re-written from scratch.
New, 100% custom SURs will be getting tested in Build 5.
Special effects, such as my new Thruster effects, will be finalized soon.
Various custom ships, weapon models, and other things are gradually being integrated into the builds. Expect to see a lot of Jsncalif's outstanding models in the final mod, along with some new Argh ships to address some "holes" in the game design.
Encounter code has been rebuilt from scratch, allowing for much more varied and interesting Encounters througout Sirius. I don't think any other mod has added this many changes to the way that Encounters work.