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Searching for a mod.

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Post Fri Jun 23, 2006 5:10 pm

Searching for a mod.

While I was browsing all the mods,I came across a mod that lets you tractor in NPCs' lifepods (like Van Pelt ect.)and sell them at various stations,in essence saving their lives.Now,no matter how much I search and using various terms,I cannot find this mod.Does anyone know the mod I'm talking about?If so,please point me in the right direction.Thank you.

Post Fri Jun 23, 2006 5:41 pm

This might be what your looking for.

Freelancer Evolutions Version 1.26


Others include:
New weapons including capship weapons.
Changing ship prices on location.
Equipment prices change depending on location.
Ammo availability depends on where you are.
New systems.
New commodities.
New wrecks.
New loot.
New illegal trade goods.
New AI ships (they fly some newer player ships)
New player ships.
Same old FL player ships flyable.
New roleplay things - like pilots and stuff. Sell pirates at bounty hunter bases for MAX profit, sell others to their own, the law, or the opposition for money. Carry passengers or tourists for good money, or instead, sell them for slavery.
Carry pets, or just take them to the outcasts, who then stuff Fido to smuggle the cardamine.
Find new trade routes.




Edited by - Finalday on 6/23/2006 6:42:40 PM

Post Fri Jun 23, 2006 6:35 pm

No, I think he means the Just for Fun Mod 3.0.


You can now choose to save Brandon Rowlett, Dr. Van Pelt, Walker, and 2 of Walker's crew. Just tractor in their life pods. You can drop them anywhere for a nice remuneration but the best price for Brandon is Machtan, the Hacker Base in Magellan. The best price for Van Pelt is Cambridge research station. Their life pods do not combine with other life pods or each other so they have a separate listing in the cargo bay. They do not take up cargo space either.

Post Sat Jun 24, 2006 3:24 pm

Thank you very much,ww2jacob!The Just For Fun mod 3.0 is precicely the one I was refering to.I truly appreciate it!And thank you too Finalday,this looks like an interesting mod.I will have to check it out.

Post Sun Jun 25, 2006 4:35 pm

Okay,dowloaded the file,and FLMM says "Error : Unable to find dest 'equip = rh_gun01_mark02, HpWeapon01'(...)in 'C:\Program Files\Microsoft Games\Freelancer\data\ships\loadouts.ini' "So what is the problem?I have Freelancer SDK,though I'm not sure I've properly installed it.Is that the problem?Or is it something else,because this is not the first MOD I couldn't get to work.The F/A-Talon Start MOD failed due to error too,but its error message was a little differentIt said"Error : Unable to find dest 'archetype = or_elite'(...) in 'C:\Program Files\Microsoft Games\Freelancer\data\SHIPS\loadouts.ini' So does anyone know what the problem is with these MODs not working?And if this is a repeat of some other thread,I apologize,but any help would be much appreciated.Thank you.

Post Sun Jun 25, 2006 5:22 pm

Open FLMM, tools, and click "Restore Backups"
Then install the SDK it should install itself in the data folder, then try to activate the mod. Also, make sure you delete any saved games as well.

Post Mon Jun 26, 2006 2:41 am

I figured out what was wrong,I didn't know you had to reexecute SDK everytime you used a MOD.It works fine now,but thank you Finalday for helping out the new guy,I truely appreciate all the help everyone has given me.I'll try not to bug you all too much.Again,thanks.

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