Uhm.. it's nice to know, but after all: I'm not bored with the game, I was pointing that are some aspects in wich the game has minor/major lacks, the more part of them implemented in a mod. Indeed, I'm having fun as a dwarf with the story, it's well developed inside all the game enviroment, and very well done by the voice actors (there aren't subtitles, isn't it? I'm spanish and my english it's not too good..). Be in mind that I get this game thinking in a wider fan of possibilities, and get a little dissapointed with the limitations of the vanilla game (huh, what's the origin of the "vanilla game" expression? ).
Well, I'm talking about game limitations, I mean, stuff as as you can't buy capital ships, get wingmen (or issue inflight orders to them), orbiting planets, joining factions, and that repetitive bar mission stuff, or even "start a business" in a station/planet.
Maybe the worst of the game it's the "bar missions", as long as you need lot of cash to run through some of the story missions (in one I had to sell the cruise disruptor missiles to buy shields, as I ran out of money :p), you have to do lot of missions (or do some commerce, that in the story it's quite limited as you can't get to many systems, and I'm not talking about those wich the story don't take you, i think you know what I'm talking about
), but well, it's just my opinion :p
And over the exploration tips.. well I had in mind do that, but no with the "vanilla" game, just to be able to do more things and have more reasons to go to the system "x" just to see what the game has for me (Reason why I liked the Hostile Universe mod idea).