what''s your combat tip?
* Pulse afterburner. I found in X2 and X3 that varying your speed by large amounts makes you a more difficult target. This works well for me in FL as you can jump from 80 m/s to 200 m/s and back. I found that running the afterburner for a second on and a second off works quite well, I can still keep up a constant stream of fire on the target at the same time. When I'm dog fighting several ships I use this tactic and strafe together, it's easy to hold TAB and A down together and flick between them.
* Listen to comms chatter. When I hear "Acquired my target ... target is blind ... locking on target ... ready to fire" I know it's time to break if I'm low on shield batteries, or there are a large number of enemies after me.
* Careful on first pass. When I'm doing a "kill all enemy ships" the first pass at them is usually from 2 to 4 ships heading directly towards me. In X3 this will get you killed instantly if your keep straight on towards them, so I've got into the habit of running towards them flat out, give the nearest a burst of fire and breaking when at about 1.0 km, then go into a loop and come out behind my target - that's the plan anyway.
* Watch rear turrets. In X3 ppl pay respect to the Nova as its rear turret can strip your shields if you are foolish enough to fly up behind it and keep going in a straight line. In FL I found that the plot Valkyries and some of the heavier fighters have a nasty rear turret and strafing and pulsing the afterburner can help to avoid its fire.
In X3 we have a number of "Combat Guides" - has anyone done this for FL?