Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

Starlancer to Freelancer

This section is for people new to the community. Feel free to ask any questions you may have. No flaming will be tolerated by the Moderators.

Post Tue Apr 26, 2005 9:59 am

Starlancer to Freelancer

What is the relationship of Starlancer to Freelancer. I have FL but have not played SL and was wondering if there was any connection between the two.

Post Tue Apr 26, 2005 11:00 am

Freelancer is the sequel to Starlancer, to put it shortly

Post Fri Apr 29, 2005 11:48 am

Prequel, but very different. Much, much more like a modern-day fighter game in space than FL. For example, the missiles. You can only carry about six of a missile, not 50. Speeds vary, not in FL. You can shunt power from engines to guns to shields, not in FL. Can only use joystick, not in FL.

Post Sat Apr 30, 2005 2:26 pm

In the opening movie to Freelancer, the conflict it talks about between the Alliance and Coalition is the one that Starlancer is based upon.

[IMGhttp://img243.echo.cx/img243/5066/darkov219ab.gif[/IMG

Post Tue May 24, 2005 10:05 am

Thanks Arrozal, that is really what I wanted to know, but one more question, does SL end like FL begins? I know that you are fighting for the Alliance in SL, but do you lose? that just seems to be a pretty depressing game if you do.

Post Tue May 31, 2005 2:40 am

I know that Starlancer is the storyline that leads to humansd going to sirius. But I reckon that the idea that the alliance is going to lose anyway is kinda depressing :-(

Post Sat Jul 16, 2005 1:45 pm

well apparently how things work is that the alliance sends sleeper ships to sirus, blah,blah,blah, then when the coalition starts it's seige on pluto the nomads appear and destroy the SOL sun which creates a massive shockwave which almost destroys everything, except for one person who flys to sirus later to warn the colonists about the nomads, i know it doesn't really explain much does it?

Post Sat Jul 16, 2005 2:11 pm

Where did you get that info? Who was the one guy?

Post Sun Jul 24, 2005 12:24 am

starlancer is much harder in my opinion. i can't play with a joystick and couldn't hit a thing

Post Tue Aug 16, 2005 3:43 am

Dan, I should point out that Nomads did not destroy the Sol system. It happened in an old version of the intro but they cut it out. So I think for all intents and purposes, the Sol system is still there.

Since I was looking through the message board, I thought I'd just mention that.

Post Wed Aug 24, 2005 5:35 pm

StarLancer does'n't go until the Exodus. It stops at Jupieter. However, StarLancer is very WW2 fighter-like. Better IMO.

Post Tue Oct 04, 2005 4:16 am

Starlancer begins with a sneak Eastern Coalition attack on the Alliance (after having declared a ceasefire) Then you and your squadron of rookies have to survive and take the fight back to the Coalition. Starlancer has mission goals that directly affect the course of the war - the better you do, the better the Alliance does. The game doesn't end with the Alliance losing, but you only find out the outcome of the war, which carries on for another 100 years after Starlancer, in the intro to Freelancer. So SL doesn't have a depressing ending as such, it has quite an upbeat ending. You're just looking at it from a later perspective.

The Nomads were cut from the FL intro because they were simply too powerful an enemy, and the rest of the game's plot wouldnt make much sense if they could just destroy enemies en masse.

Myself I've always regretted the lack of further adventures in the Alliance-Coalition War..

Return to Welcome to The Lancers Reactor