Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

Problem with a new ship...

Do you want to start editing Freelancer, but have no clue where to begin? This is the place for you to find things and talk about getting started on Freelancer Modding

Post Tue Jan 11, 2005 8:00 pm

Problem with a new ship...

I imported a ship from another mod into my own mod for personal use, and I gave it the Starflier's engine, the Hawk's power generator, and a bunch of regular things. Well, I go into FL and I buy the ship. Then I exit Battleship Missouri, and the stuff hits the fan. I'm going 990 speed on regular power, the ship turns so fast that even with go-to I can't focus on any one object, and when I stop dead and go into free flight so the mouse doesn't control it, it sits there, doing barrel-rolls at a rate of about 5 per second.

WHAT THE HECK?

Post Tue Jan 11, 2005 11:53 pm

could u post the details of the :engiens ,ship ,and power supply
(u can find all details in the INI files)

Post Wed Jan 12, 2005 4:34 pm

Well it's using the Hawk's engine and power supply. They don't have any problem, so why should my ship? I'll check to see if ShipScripter made a mistake in telling my ship where its engine is. HELP! I've misplaced my engine! I'll post what I find...

[Power
nickname = ge_fighter4_power01
ids_name = 263707
ids_info = 264707
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 3400
charge_rate = 345
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Engine
nickname = ge_gf4_engine_01
ids_name = 263674
ids_info = 264674
volume = 0.000000
mass = 10
max_force = 48000
linear_drag = 599
power_usage = 0
reverse_fraction = 0.200000
flame_effect = gf_li_smallengine01_fire
trail_effect = gf_li_smallengine01_trail
trail_effect_player = gf_li_smallengine01_playtrail
cruise_charge_time = 5
cruise_power_usage = 20
character_start_sound = engine_ci_freighter_start
character_loop_sound = engine_ci_freighter_loop
character_pitch_range = -30, 40
rumble_sound = rumble_freighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_ci_freighter_kill
cruise_start_sound = engine_ci_cruise_start
cruise_loop_sound = engine_ci_cruise_loop
cruise_stop_sound = engine_ci_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = false
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180

Edited by - Varmint260 on 1/12/2005 4:40:11 PM

Post Wed Jan 12, 2005 4:47 pm

Oh god I AM a dope. I told goods.ini to use Starflier engine and the XML script that it was a Hawk Engine, so it didn't know what to do with itself. Thnx anyway!

Post Wed Jan 12, 2005 5:55 pm

Well, I gave it the right engine, and fixed all the inconsistencies I put in the ini files, and STILL the ship is performing EXACTLY the same. Crappy.

Post Wed Jan 12, 2005 8:42 pm

well i doubt it's anything todo with the hawk engine if you haven't touched the files, i'd say it's where the engines mounted or how many you got on it, just as a test change the line 'num_exhaust_nozzles = 2' to 'num_exhaust_nozzles = 1' and see if any thing happends btw which model are you useing?

Post Sat Mar 05, 2005 8:33 am

Don't script mods.

Glock36
"No Comment"

Post Sat Mar 05, 2005 1:42 pm

Heh, I'm interested to know how you did it, would be very funny to have a sortof 'daredevil' ship, for the more...mentally challenged (shall we say) pilots out there

Return to Freelancer Modding for Beginners Forum