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Flight of the Hawks

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Post Sat May 26, 2007 10:06 pm

Flight of the Hawks

Flight of the Hawks
Freelancer Modification.

Plans.
1: Add 250+ fighters and 100+ freighters to Freelancer.
2: Have it completely balanced.
3: No capital Ships.
4: 100+ new weapons.

Fighter Plans:
Fighter will be a mix of Light, Medium and Heavy fighter with a bare handful of Very Heavy Fighters and a very few ultra-light fighters.

Current numbers planned. (The ships themselves are not.)
Ultra-lights= 30
Lights=80
Medium=70
Heavy=50
Super-Heavy=20

Freighter Plans.
Freight ships will be classed as “Light Freight” “Freighter” and “Bulk Transporter”

Current numbers planned. (The ships themselves are not.)
Light Freight=30
Medium Freight= 40
Bulk Transporter= 30





Any interested parties post here or PM me, I'll need to learn how to mod otherwise and other than creating and possibly texturing ships i'm currently out of my league.
I have a planned economy and pricing structure set out already and plans for most aspects of the mod. However I need help to realise them.
And please don't ask me to include Capital Ships, though I love capships with a passion they don't really work with Freelancer (In my opinion there are much better engines.)
Anyone who wants to donate already made stuff to the mod is more than welcome. (And needed, I doubt I can come up with 250+ fighters and 100+ freighters on my own back.)
Note, I will be dictating the entire pricing/class structure as well as the desired stats. If you want an ubership then look elsewhere, this is supposed to be a balanced modification.


Reality is like a kick in the balls, you see something you like and WHAM!

Post Sat May 26, 2007 11:52 pm

If this helps here are a few high poly detailed models that i've done and will be cut down for the modification. (My net is slow at the moment or i'd show the ones in progress.)

Please note that these are all 3ds Max renderings. (and please gimme a break on the images i've selected sorting through all my 740 odd photobucket images is a pain)

http://i79.photobucket.com/albums/j134/larask/Vampyre3.jpg
http://i79.photobucket.com/albums/j134/larask/Vampyre2.jpg
Original design

http://i79.photobucket.com/albums/j134/larask/orkramship.jpg
Ork Ramship, Games Workshop Design. Will be the inspiration for a Medium fighter design.

http://i79.photobucket.com/albums/j134/larask/sh1.jpg
http://i79.photobucket.com/albums/j134/larask/sh3.jpg
http://i79.photobucket.com/albums/j134/larask/sh2.jpg

http://i79.photobucket.com/albums/j134/larask/th10.jpg
http://i79.photobucket.com/albums/j134/larask/th8.jpg
http://i79.photobucket.com/albums/j134/larask/th12.jpg
http://i79.photobucket.com/albums/j134/larask/th7.jpg
Thunderhawk Gunship, Games Workshop Design, will be Super-heavy Fighter

http://i79.photobucket.com/albums/j134/larask/trans1.jpg
Original

http://i79.photobucket.com/albums/j134/larask/external3.jpg
http://i79.photobucket.com/albums/j134/larask/external1.jpg
Original

http://i79.photobucket.com/albums/j134/larask/swiftdeath2.jpg
http://i79.photobucket.com/albums/j134/larask/swiftdeath3.jpg
Swiftdeath Chaos Fighter, Games Workshop Design, Heavy Fighter.

http://i79.photobucket.com/albums/j134/larask/Necronfront.jpg
http://i79.photobucket.com/albums/j134/larask/Monolithcluster.jpg
Necron Monolith, Games Workshop Design, will be Super-heavy fighter.

http://i79.photobucket.com/albums/j134/larask/Escortscythe.jpg
http://i79.photobucket.com/albums/j134/larask/Escortscythe2.jpg
Original Design, Ultra-light Scalpel Escort Fighter.

And is it possible to include a planet model with a gaping hole in one side that you can fly in? (Atmosphereless planet.)
http://i79.photobucket.com/albums/j134/larask/woundedplanet2.jpg

Reality is like a kick in the balls, you see something you like and WHAM!

Edited by - bakedpotato on 5/27/2007 3:07:38 AM

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