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Story missions

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Post Fri Sep 03, 2004 11:48 pm

Story missions

A while ago, while I was with the (ultimately doomed) FU mod, it occurred to me that although mods had added ships/systems/weapons/bases etc, none had ever changed the central story - which often didn't fit with the mod itself. So I had a look at some of the files, did some twiddling and managed to make a couple of functional missions.

My point is that if you want your mod to have its own story, contact me. Email is on my profile. There are a few limitations -

1) Story missions take a LONG time to code if you don't want them seeming "dead", and it's my GCSE year, so you may have to be patient.
2) Your story must divide neatly into 13 missions, as I've not found any way of changing the number of story missions there are.
3) I can't do .thn cutscene files. They're the same files as are used for the intro screen, but the ones in the game are significantly more complex. Someone else will have to handle them.

If you're happy to accept those limits, I'll be happy to help

Post Sat Sep 04, 2004 4:17 am

YOu are still working on the TRM team, aren't you?.....

--------------------------------
Leader of the Republic Mod Team.
"Criminal Organisations don't just spring up overnight. It's a conspiracy" - overheard on a a Liberty comm frequency

Post Sat Sep 04, 2004 1:22 pm

well to start off the name u have will fit perfectly in the clan i command. [darkagent is my name. anyhu the story mission thing that is tight. can i have ur e mail so i can send u a story. and r u in a clan we are still lookin for new mebers to the dark clan. or if ur in a clan i can put it in the nu mod im makin.

later


p.s dont look behind u

Post Sat Sep 04, 2004 11:30 pm

Yes, I'll work on the TRM missions.

However, (disclaimer time), I may decide at some point that I simply don't have time to do any modding or coding - it IS my GCSE year. So you may have to be prepared for that to happen.

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