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The Control Your Own Faction RPG: Part 3, The Age of War- Th

Read, add and comment on excellent written stories by fans, set within the Freelancer universe

Post Fri Jan 07, 2005 5:49 am

Hello all

Nice to see full war erupting since i left about 2 months or more. Poor Jacob, i pity u.
OKay, i just wanted to see what happened since i left the second one.

OK, this is just a greeting

Edited by - Fang Dragon on 1/7/2005 5:49:53 AM

Edited by - Fang Dragon on 1/7/2005 6:46:04 AM

Post Fri Jan 07, 2005 9:52 am

Turn 16

This turn I will:

A. Place 9 VHF wings and 6 Bomber wings in the Omicron Alpha System

B. Purchase 1 small base and 7 VHF wings.

C. I recall all my forces to the Omicron Alpha system.

D. to ww2jacob: Are there jumpgates from bretonia to Tau 29 and 31? If not then How do you have Cap. ships there?

Post Fri Jan 07, 2005 1:42 pm

Actually, it was a policy set up the first time that liberty struck at me.

Last LF wing left, then station self-destructs to prevent capture. Way it's been since the beginning of everyone teaming up on me. And don't say otherwise, because it is back there.

Post Fri Jan 07, 2005 2:12 pm

Richardson, you're dead. That's all that matters.

Roc

Post Fri Jan 07, 2005 2:15 pm

To Richardson:
Otherwise. .

But really, that is not in the rules. You also proved it in the rules that YOU made it up. And as far as I know, jakob is the rulemaker, not you.

To Jakob:
Just so you know, my attack on you in completely IC, I have ABSOLUTELY NOTHING against you in real life. In fact, when I was the Gaians in 2.0, you were my best ally and a very loyal ally and, overall, an awesome ally. But I do have to tell you I do not think that you can build 300 ships. I seriously doubt you have enough bases for that. But I may be wrong. So really, I am sorry I have to attack you. But I AM a pirate. Sorry.

Post Fri Jan 07, 2005 2:33 pm

Jacob- nothing against you in real life dude, you sound like a pretty decent person if fact, My attacks are IC.

Post Fri Jan 07, 2005 2:36 pm

@Codename- Thank you for the kind words. I will make your rule official. Everyone, all capital ships now take 2 hits to kill, and battleships take 3. I would edit it into the rules, but I can't because Thread 1 was locked. Just consider it a real rule now.

@Fang Dragon- Thanks for the vote of confidence.

@VD- Yes there are jumpgates through Taus 31 and 29. I really appreciate your aid in my time of need. Any help against these pirates would be much appreciated. Check your email, for I have an idea.

@Roc- Thank you for the kind words. Sorry if I sounded like I hated everyone OOC in the post last night. It was late, I hadn't finished all my homework, I was stressed, and then I found out that everyone suddenly wanted my ass on a platter here at CYOF. Not a very good day, and I think you can guess why I was so outraged.

Post Fri Jan 07, 2005 2:39 pm

@GB- Thanks, that sure is good compensation.

Post Fri Jan 07, 2005 2:50 pm

Now that you mention it Roc...I took a look at jacob's last purchases (jacob as I said on MSN sorry for being such a frickin pedant ):
50 LF wings
50 HF wings
50 VHF wings
2 Destroyers
2 Battleships
-2250 credits

I calculated Jacob's fighter and capital ship production and it is 86 fighters per turn (84 now I've taken over the stations in Red Death), NOT 300 or 150. He has one capital shipyard I believe so that was 2 destroyers past its capacity. Sorry man but you've gotta edit that.

Post Fri Jan 07, 2005 3:05 pm

Bretonia Turn 15

Base Count-
7 Planets (140 credits)
18 Large Stations (350 credits)
10 Small Stations (100 credits)
1 Fighter Shipyard (20 credits)
Total- 560 credits+1400 Leftover
1960 Credits, 56 Food, 123 H-Fuel, 167 Metals, 67 Oxygen, 78 Water

New London: Planet New London, 1 Capital Shipyard (Southampton), 2 Large Stations (Thames+Canterbury), Battleship Westmoreland, Battleship Redblood, Battleship Dover, Battleship Brighton, Battleship Essex, 165 VHF, 150 LF, 10 HF

Leeds- Planet Leeds, 2 Large Stations (LD-14+Stokes), 1 Small Station (Durham), 10 LF (Leeds), 5 LF (Durham)

Cambridge- Planet Cambridge, 1 Small Station (Atredies), 20 LF (Cambridge)

Dublin- 2 Large Stations (Graves), 10 LF (Graves)

Edinburgh- 2 Large Stations (Aberdeen+Perth), 10 LF (Aberdeen), 10 LF (Perth)

Manchester- 2 Small Stations (Liverpool+Kingston), 1 Large Station (Newgate) (H), 1 Large Station (Birmingham), 10 LF (Birmingham)

Omega-3- 1 Large Station (Douglas), 2 Gunboats, 10 HF, 20 LF (Douglas)

Omega-7- 1 Large Station, Battleship Norfolk, Battleship Dartmoor, 1 Cruiser, 2 Gunboats, 25 VHF, 35 HF, 45 LF

Tau-31- Planet Harris, 1 Large Station, 25 HF, 45 LF (Harris)

Tau-23- 2 Large Stations (T31 GCS + Java), 20 LF

Tau-29- 1 Small Station (Tragar) Battleship York, 10 HF

Cortez- 1 Small Station (Reading), 5 LF

Magellan- 1 Fighter Shipyard (Hastings), 1 Small Station (Madros), Battleship Suffolk, 10 HF (Hastings), 1 Cruiser (Madros)

California- Planet California Minor, 1 Small Station (San Diego)

Sigma-13- 1 Large Station

Sigma-19- 1 Large Station

Tau-37- 1 Large Station (H)

Total Military:
9 Battleships
2 Destroyers
2 Cruisers
4 Gunboats
200 VHF wings
100 HF wings
305 LF wings

Placing-
100 VHF in New London
2 Battleships (Redblood and Dover) in New London (Changed purchase from last turn.)

Purchases-
100 HF
1 FIghter Shipyard
1 Captial Shipyard

Leftovers-
400 Credits
378 Food, 193 H-Fuel, 256 Metals, 123 Oxygen, 367 Water

Movements-
Brighton, 2 Destroyers, 45 VHF from Tau-31 to New London
Essex, 10 HF from Dublin to New London


Attacks-
None

Relations-

War:
Red Hessians
Corsairs
Liberty
Liberty Rogues
Rheinland

Incorperated:
BMM
Planetform
Bowex
IMG
GMG

Allys:
None

Friendly:
Outcasts

Neutral:
Everyone Else (Who doesn't want my blood)


Ship Stats-
Cavalier LF (8+1)- 4 FA, 3 FD, 1 CA, 1 CD
Crusader HF (12)- 4 FA, 4 FD, 2 CA, 2 CD
Paladin VHF (16)- 5 FA, 5 FD, 3 CA, 3 CD
"Watchman" Class Gunboat (18)- 4 FA, 4 FD, 5 CA, 5 CD
"Knight" Class Cruiser (20)- 4 FA, 4 FD, 6 CA, 6 CD
"Guardian" Class Destroyer (28)- 5 FA, 5 FD, 9 CA, 9 CD
"Hastings" Class Battleship (32+1)- 8 FA, 7 FD, 9 CA, 9 CD

Edited by - ww2jacob on 1/7/2005 3:15:26 PM

Post Fri Jan 07, 2005 3:09 pm

When will the battle be decided so we can take our turns?

Post Fri Jan 07, 2005 3:09 pm

Sorry, I guess I haven't been taking the time to add that junk up. WHich is why I will rid of it in the next CYOF. Provided you have the credits, you can build to your heart's content in the next game.

How about this. I will add a fighter shipyard and another capital shipyard to my purchases this turn, and we can call it even. I can build about 170 fighters a turn then. Plus, I actually CAN build about 150 a turn, since I forgot to add in the GMG and IMG stuff that I got from OC.

Post Fri Jan 07, 2005 3:10 pm

Can someone please post the battles? I still have no idea where I am getting attacked and by what.

Post Fri Jan 07, 2005 3:17 pm

--jacob, man, sorry but seriously you've got to redo half your turns--turn 9, turn 11, and this one. Your fighter capacity is 84, your capital ship capacity is 2 battleships/4 cruisers/ 8 gunboats per turn. There's no way you could have amassed a fleet that big in the five turns you've done. Sure, you have a lot of excess commodities and credits, but the limits on production are still in place.
2
86
x 5
______
430. You have 605 Fighter wings altogether, which unless you had 175 LFs to start with could not compensate for the number of fighters you have. EDIT THAT NUMBER DOWN!!!

Edited by - Wilde on 1/7/2005 3:21:33 PM

Post Fri Jan 07, 2005 3:45 pm

I probably DID have 175 to start with, though. I got starting fighters from the corps, and we have had about 14 or 15 turns, NOT 5!

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