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Planet Texture size
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What is a good size for a planet texture file? Shoudl it be a square texture, or would a wide rectabgular texture file be better?
fladius it depends on what your working with, if it's a CMP then upto 2048x2048 as above that problems arise with rendering, as there are quite a few graphics cards that can't handle anything bigger than that.
If it's the sph's then a random texture of 256x256 is more than enough, I said random texture because of the way sph's work, you can't wrap a NASA planet texture around them.
It's been tried by myself and those better than me, Argh done the Pretty Planets project because of it.
**shuffles of with a new headache**
If it's the sph's then a random texture of 256x256 is more than enough, I said random texture because of the way sph's work, you can't wrap a NASA planet texture around them.
It's been tried by myself and those better than me, Argh done the Pretty Planets project because of it.
**shuffles of with a new headache**
I second that, i'm using NASA textures for all of my Sol system planets and find the cylindrical ones work best for me on custom made 3db files. Only problem i've encountered is resolution close up but these were taken from orbit lol
Here's a few to look at,
IO
http://i5.photobucket.com/albums/y155/W ... ms/Io1.jpg
JUPITER
http://i5.photobucket.com/albums/y155/W ... upiter.jpg
EARTH
http://i5.photobucket.com/albums/y155/W ... tation.jpg
Here's a few to look at,
IO
http://i5.photobucket.com/albums/y155/W ... ms/Io1.jpg
JUPITER
http://i5.photobucket.com/albums/y155/W ... upiter.jpg
EARTH
http://i5.photobucket.com/albums/y155/W ... tation.jpg
Someone correct me if i'm wrong here but i think the textures have to be square if you're using the standard FL way of texturing planets as i believe they are made up of 6 textures in total. On the custom 3db models i use, you can only use 1 rectangular texture which also gives the desired effect. Argh's way of doing it is similar as i understand but uses a different method.
13 posts
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