Getting started texturing - triangulate first?
I've just finished my very first two models. You can see some screenshots here and here.
I want to texture these ships, but i have a few questions:
- I created the ships with Wings3D. Can i use this program to do the texturing as well?
- I used a "virtual mirror" so i only had to model one half of each (symmetrical) ship. Does this need to be removed before texturing?
- As you can see, the models contain a lot of polygons that have more than one vertex. Should i triangulate these before texturing? I know that the models will have to be triangulated at some point, i just don't know when.
Any help would be greatly appreciated...
Edited by - Warre on 8/2/2006 2:42:51 PM
Edited by - Warre on 8/2/2006 2:43:15 PM
I want to texture these ships, but i have a few questions:
- I created the ships with Wings3D. Can i use this program to do the texturing as well?
- I used a "virtual mirror" so i only had to model one half of each (symmetrical) ship. Does this need to be removed before texturing?
- As you can see, the models contain a lot of polygons that have more than one vertex. Should i triangulate these before texturing? I know that the models will have to be triangulated at some point, i just don't know when.
Any help would be greatly appreciated...
Edited by - Warre on 8/2/2006 2:42:51 PM
Edited by - Warre on 8/2/2006 2:43:15 PM