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Hardpoint Orientation

Here you can discuss building custom ships, texturing and 3D modeling in Freelancer

Post Sat Mar 25, 2006 1:28 pm

Hardpoint Orientation

I've checked through most of this forum and all I can find is that Hardpoint orientation is done with UTF-edit or HardCmp. What I need to know is can the Hardpoints be orientated inside Milkshape before exporting and if so HOW.

I've been working on SURs for a couple of weeks now and I may have found a way of getting them working with the Exporter, but because of this orientation problem the SUR hitboxes are all squint and stopping me from testing them properly.

**EDIT** Went and tried it anyway, no luck it doesn't work either, Oh well back to the old drawing board.

**shuffles of with a new headache**

Edited by - Bejaymac on 3/25/2006 2:12:21 PM

Post Sat Mar 25, 2006 11:15 pm

Bejaymac,

There is more to this question than it first appears.. the short answer is no .. there is no way to 'guarantee' perfect hardpoint orientation from .ms3d to .cmp..

However... long experience has taught me that the exporter 'attaches' hardpoints PARALLEL to the nearest surface.. and will orient them up or down (mostly) on a whim... If you have your hardpoints on surfaces that ARE EXACT to the ' Y ' or ' X ' plane in ms3d prior to export.. and not too close to an angular surface.. then you stand a much better chance of them appearing in FL "flat" to the surface..

Though I have never had a .cmp where I didn't have to edit hardpoints.. Glock did a great deal of work on this and added hardpoints to the .cmp the old way.. mathematically.. lol .. and he wanted ships with only the primary necessary hardpoint added... HpMount.. which btw.. always comes up roses..

One further thing.. it has been said that hardpoints can be on any angle in ms3d and on any plane.. I disagree.. I use perfect triangles as close to equilateral as possible.. and flatten them to the ' Y ' plane.. If you look at the Freelancer models hardpoints are rarely on any angle other than perfectly parrallel to the ' Y ' or ' X ' Plane

Have you tried exporting a ship with just HpMount and adding the others later either in hardcmp or utf?, or export a ship and copy and correct the hardpoints later ?

Harrier

Post Sun Mar 26, 2006 9:45 am

THX Harrier, but the CMP's aren't the problem it's the SUR files that are getting me worried. If we can't orientate the hardpoints in MS3D then we're screwed as far as custom SUR's are concerned.

The SUR exporter uses the same method for placing the hardpoint hitboxes as the CMP exporter, which means squint SUR hitboxes that we can't re-orientate in the same way as the CMP hardpoints (UTF-edit).

**shuffles of with a new headache**

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