Wed Jan 18, 2006 3:36 pm by Aldebaran28
The best advice on modelling new bases is to first go and learn how to model ships, the process is exactly the same in regards to CMP, MAT and SUR (important if you don't want your bases disappearing when the very centre of it is off screen) files and there is a lot of tutorials here regarding ship modelling. The only difference between bases and ships is the hardpoints used and the scale of the base (as naturally bases should be larger than ships for the most part).
Once you have that cracked that and want to introduce it into the game, I suggest looking at the way the original bases were added into the game. You will find the archetype is set up in DATA\SOLARS\SOLARARCH.INI and the Loadout is defined in DATA\SOLARS\LOADOUT.INI while the actual placement of the base in game once those two bits are defined will be in your respective system file (for example, the New York system is DATA\UNIVERSE\SYSTEMS\LI01\LI01.INI). To know what hardpoints you need, look at the bases DA has already included in Freelancer, but the barest minimum will be HpDockMountA, HpDockPointA01, HpDockPointA02 (and if you want to set up your own camera angles for docking and undocking, they are HpDockCamA and HpLaunchCamA).
I hope that gives you the information you need to start looking into building your own bases.
Freeworlds Mod Developer
Author of Modular Station
'There is no Good nor Evil in the universe, just perceptions and circumstances.'