new fun and games
Ok, i'm having a go at learning how to skin. I'm still not really spending loads of time with it, i just want to get the basic skills down. I know there's the "how to skin" posted by Argh, which is what i'm working from.
Here's what i've got so far. I'm using colour blocks for different levels on the model to help with the texture map so i know it looks freaky..
Notice the blue streak down the side, that isn't part of the plan. And at the very end of the ship (the nose). These seem to be parts where the UVmapper hasn't given me the geometry.
Another one from behind
Also notice the vertical line on the vertical faces, thats not part of the plan either. I'm guessing that these are also gaps in the geometry.
Most of the groups have been given a planar map. A couple at the back with the engine were given a cylindrical one.
If i had created the model from scratch, i would have separated the model into more groups as i'm guess thats the problem. Any solutions to this?
I've put up a link to look at the bitmap for the model, here:
The UV Bitmap 1024x1024
Edited by - M-A-C-E_166 on 10/26/2005 2:03:53 PM
Here's what i've got so far. I'm using colour blocks for different levels on the model to help with the texture map so i know it looks freaky..
Notice the blue streak down the side, that isn't part of the plan. And at the very end of the ship (the nose). These seem to be parts where the UVmapper hasn't given me the geometry.
Another one from behind
Also notice the vertical line on the vertical faces, thats not part of the plan either. I'm guessing that these are also gaps in the geometry.
Most of the groups have been given a planar map. A couple at the back with the engine were given a cylindrical one.
If i had created the model from scratch, i would have separated the model into more groups as i'm guess thats the problem. Any solutions to this?
I've put up a link to look at the bitmap for the model, here:
The UV Bitmap 1024x1024
Edited by - M-A-C-E_166 on 10/26/2005 2:03:53 PM