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Imaginary plugin imagined by me

Here you can discuss building custom ships, texturing and 3D modeling in Freelancer

Post Tue Sep 06, 2005 9:19 pm

Imaginary plugin imagined by me

From my past experiences, FL doesnt support bump maps, right? Well, I had this idea for a 3ds max plugin (maxscript) that can sucessfully get rid of this problem. (hehe)

A tool, you know what it will do? It will extrude ACTUAL geometry into and from polygons with reference from a bitmap. Of course, I think panel bump maps shouldnt increase polycount too drastically, but grain and similar stuff will be nightmarish. Obviously, this thang aint going to get off the idea stage for a looong time..........

The keyboard is mightier than the sword

Post Tue Sep 06, 2005 11:56 pm

Um... why not just model the geometry? Most decent 3D packages will allow you to project texturemaps onto NURBS surfaces and raise/lower the surfaces. The problem with doing this is that the polycounts are, to be frank, not acceptable for gaming.

Game models for FL should not exceed 5000 polys, except for very special cases, like battleships that you'll only see one of on the screen at once, or Stations. There just isn't any good reason to have things be higher-poly than that- you can make some extremely detailed objects with that polycount, trust me. My latest ship runs at 1500 polygons, and looks quite decent. I really don't go along with the theory that polycount is "whatever you can get away with", when most of the problem is modelers who're too lazy to learn how to skin well, which makes up for polycount for game models in so many ways

Post Wed Sep 07, 2005 7:15 pm

Projecting texturemaps onto NURBS......... I'll try that

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