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Another Texture problem

Here you can discuss building custom ships, texturing and 3D modeling in Freelancer

Post Tue Jun 21, 2005 3:13 am

Another Texture problem

I, ve just completed some new models. But the mat´s won´t work. The ship creation Tutorial says that they must be flipped vertically. I´ve done that and--
they don´t work again. Can someone tell me what I´ve done wrong

Post Tue Jun 21, 2005 5:37 am

try saving the textures as right-side up DDS files and renaming the MIP0 node to MIPS

Chris Bates
Lead scripter,
Stargate BFM: Freelancer

Post Tue Jun 21, 2005 11:49 am

You need the DDS plugin from Nvidia's website.
Here's the link: DDS Plugin

You'll need photoshop.
And you'll need UFTEdit to change the Node to MIPS.
This just tells FL that the texture has mipmaps if it's a dds texture, and no mipmaps if it's just a tga file.

EDIT: Also, if you use DDS files you don't have to flip the texture.
I would suggest DXT1 with NO MIPMAPS. FL handles LOD by itself and you don't need the mipmaps.

Edited by - AluminumHaste on 6/21/2005 12:51:37 PM

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