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FL Modeling in Gmax Help....

Here you can discuss building custom ships, texturing and 3D modeling in Freelancer

Post Sun Jun 05, 2005 6:51 pm

FL Modeling in Gmax Help....

Whats good ppl? I have a few questions pertaining to creating my own ships for FL in Gmax.

I have a ship that i am working on that is just a geosphere stretched out and flattened a little with extrusions and outlines for detail. My objective is to make a ship for FL that is very alien in looks and not with too many parts. Mind you, i have only been using Gmax and modeling for a couple weeks or so and i find it easier to model in Gmax compared to other FREE programs like, Milkshape, Wings3d, 3Dcanvas, Calimax Modeler, e.t.c.

The main problem i have is texturing my ship in Gmax. I have tryed to Texture my ship in Milkshape (using alot of tutorials), but i just cant seem to get it right. In Gmax i kind of figured out how to add textures to my ship by dragging and dropping them to the selected faces of my ship. I also figured out how to change the gloss , tiling and such by picking the texture (thats on my ship) with the material editor . What i cant figure out is how to add a bump map and use it on my ship, then add the texture i want over top of it for a more realistic effect. I'm thinking more in the line of painting a car (Primer then paint, the bumpmap is the primer and the texture is the paint). So far i have been through alot of tutorials on this subject, but none seem to hit the nail on the head for ME. I have quite a few mesh models and poly models that i would love to add life to ,but i'm stuck on this texturing bit. Any help is appreciated on this subject.

Still pertaining to Gmax:

Whats the difference between an editable poly and an editable mesh? And how does that relate to texturing?

What is texture mapping and how do i use it?

What is a poly-count and why do they matter in FL?

Do i export my file as a mesh or a poly for milkshape?

I have a few other questions, but i will save them for another day or when these questions get answered.


Heres a list of things i do in Gmax in order. If there is another process that i may be missing, please clue me in. since i am a newbie to modeling i depend on the knowledge of Pro's or veterans. Please have patience with me on this.


1: I choose Geosphere and adjust the segments to around 18 or so and check "Generate Mapping Coords."

2: Taper/twist/bend the geosphere to my liking.

3: I select the new shape, right click and select, "convert to editable mesh/poly"

4: I give a very small extrusion to what i want to be the windshield.

5: Extrude and outline different places to give the shape more substance (Hood, trunk, hatches, etc).

6: create engine ports, gun, thruster, torpedo, mine, etc ports.

7: drag and drop textures to certain areas of the the model, adjust, tile, etc.

8: Exhale, scratch head, grunt, scream, etc.

9: now what?

please feel free to add anything i should be doing to avoid #8 and make a cool loking ship, details and all.

Thanks

Better late than never........

Edited by - undun357 on 6/5/2005 7:52:33 PM

Post Mon Jun 06, 2005 3:45 am

I don't know the answer to all of your questions, but I'll answer the ones I do know.

Poly counts: the number of triangles in your ship (try to keep under 5k or you'll slow down FL if there are a bunch of ships on-screen)

export to Milkshape: you need to export as a MD3 (Quake3 model format) you can find an md3 exporter for gmax here on TLR- just do a search there on the home page

Chris Bates
Lead scripter,
Stargate BFM: Freelancer

Post Mon Jun 06, 2005 4:59 am

Don't bother with a bump mapped texture as FL does not support anything other than diffuse and specular. (This includes Transparency)

GMax is nice cause' it's free, but if you download 3DSmax7 of your favorite p2p, I can get you registered.

I hope I didn't just break a forum rule right there.

Post Mon Jun 06, 2005 6:58 am

You most certainly did. Discussions of that nature are best left to e-mail .

On a less controversial note there are two excellent and FREE modelling programs out there by the names of Wings 3D and Blender 3D that you might want to check out.

Post Mon Jun 06, 2005 9:03 am

Hey, i got Milkshape and a dozen other 3D modelling softwares (FREE). I also have all the importers and exporters from the downloads section of this forum. Thats not the problem, but thanks.

Okay, so FL doesnt use bumps. Thank you so much, i was getting frustrated at trying to get that to work. Now i can move on to something else.

Now that i also know what a poly count is, i'm on my way to the hair-loss clinic to regain my beauty.

Better late than never........

Edited by - undun357 on 6/6/2005 10:19:15 AM

Post Mon Jun 06, 2005 2:15 pm

Sorry about the rule breaking. But check your email.

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