Cool Idea that I haven''t seen before...
So, I'm going to learn to do windows, and glow maps. So I've decided instead of just making a window on the front, that I'd make part of the hull see through. So I've gone and made a cargo hold and inverted the normals so that we can see into the cargo hold.
The white areas are the windows. The cockpit has one as well as the top of the hull. This allows one to see into the cargo hold itself. Now texturing this cargo hold is going to be a little difficult as there isn't really any way of putting a light in there to show it off.
Unless of course I can stick a dynamic light in there via a hard point. Hmmm, that might work.
Anyways, You can see in the screen capture the cargo hold that I made. Now I'm not sure how this is going to look when it's done so can anyone help me out here??
The white areas are the windows. The cockpit has one as well as the top of the hull. This allows one to see into the cargo hold itself. Now texturing this cargo hold is going to be a little difficult as there isn't really any way of putting a light in there to show it off.
Unless of course I can stick a dynamic light in there via a hard point. Hmmm, that might work.
Anyways, You can see in the screen capture the cargo hold that I made. Now I'm not sure how this is going to look when it's done so can anyone help me out here??