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Pilot-mesh "extent tree"

Here you can discuss building custom ships, texturing and 3D modeling in Freelancer

Post Sat May 21, 2005 2:56 pm

Pilot-mesh "extent tree"

I'm trying to put a custom model on the pilot's hardpoint, but regardless of what i do it will not show up. My last attempt before exhaustion set in was to open the existing pilot in utf and import my vmesh's there,then edit the extent tree>sphere>radius node to hopefully increase the size of detection or whatever this thing does.Unfortunately its still not working,and i reaaally need this piece of the ship to disappear when its landed- like the pilot model. **!help!**

C-in-C Wing Commander:Vega Scourge Project
Babylon 5 TC
Funlancer

Post Sat May 21, 2005 3:27 pm

nevermind solution:rename lod0-112.vms lod0.vms...... *doh!*

Post Sat May 21, 2005 11:21 pm

Cold_Void,

The consequence of getting your ship bits to dissappear is that they are simply not there when the graphic shifts to the landing sequence? If you look the pilot is gone as soon as the ship comes into view..

Harrier

Post Sun May 22, 2005 10:36 am

huh?are you asking why i want to use this?





fyi i deleted the 'extent tree' and it had no effect.interesting node tho,might be a clue to something or other.contents are name(string), transform, and radius.it's exporter version is march 27th 2002

Edited by - Cold_Void on 5/22/2005 7:42:48 PM

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