Pilot-mesh "extent tree"
I'm trying to put a custom model on the pilot's hardpoint, but regardless of what i do it will not show up. My last attempt before exhaustion set in was to open the existing pilot in utf and import my vmesh's there,then edit the extent tree>sphere>radius node to hopefully increase the size of detection or whatever this thing does.Unfortunately its still not working,and i reaaally need this piece of the ship to disappear when its landed- like the pilot model. **!help!**
C-in-C Wing Commander:Vega Scourge Project
Babylon 5 TC
Funlancer
C-in-C Wing Commander:Vega Scourge Project
Babylon 5 TC
Funlancer