n00b ship modeller question...
Okay, i've been modelling pretty stuff for some time, but I don't have much experience modelling low-poly stuff to be used in games.
My current question before I begin on my project is this:
I read a tutorial stating that a ship must be made of one continuous surface, no holes or nothing. Does this mean i can't have geography going into itself? I got lazy making stuff in 3D studio, because the rendering engine would not allow anything to shear if the geometry ran together.
So if i make a wing, do i have to arrange the surface and extrude the wing, or can I make a separate object and push the end of the wing into the fuselage a bit so there's no blank space?
I mean, i can learn how to make something one continuus surface, i'm just wondering if it has to be in order to work in the game. My hunch is "probably" but we'll see what the experts say...
My current question before I begin on my project is this:
I read a tutorial stating that a ship must be made of one continuous surface, no holes or nothing. Does this mean i can't have geography going into itself? I got lazy making stuff in 3D studio, because the rendering engine would not allow anything to shear if the geometry ran together.
So if i make a wing, do i have to arrange the surface and extrude the wing, or can I make a separate object and push the end of the wing into the fuselage a bit so there's no blank space?
I mean, i can learn how to make something one continuus surface, i'm just wondering if it has to be in order to work in the game. My hunch is "probably" but we'll see what the experts say...