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Modelling new rooms

Here you can discuss building custom ships, texturing and 3D modeling in Freelancer

Post Thu Feb 24, 2005 1:35 am

Modelling new rooms

Haven't seen this anywhere!

Basically about making new rooms, e.g. Trade, bar, ship dealer etc.

Modelling the room in Max is easy but after you export it from Milkshape what then?
thx guys.

they wanted my signature but i couldn't get my pen ink to stay on the screen

i know Buckaroobanzai has this posted HERE and it will help a little but if anyone has anymore to add i'd appreciate it thx.

Edited by - the_ashened on 2/24/2005 10:46:26 AM

Post Thu Mar 03, 2005 2:42 pm

Basically, to get a new Room to work... you're going to need the appropriate Room script, a THN, and the CMP file. It's not too bad, really. I'm planning on doing some new Rooms for WOS B2.

Post Sat Mar 05, 2005 6:19 am

is the mat file done as normal?

Post Sat Mar 05, 2005 7:00 am

So far as I can tell, the MATs should be made part of the CMP file, just like you can do with ships (the MAT Exporter supports adding MATs to CMPs as well as making seperate files).

Post Sun Mar 06, 2005 4:21 pm

must have missed that one!
will register my Milkshape this week and see what the possibilities are.
withinside the FL they use one large mat cube for everything in game that isn't planet or ship which is called envmapbasic.mat so I'm not sure if it is included in the cmp file.
And another thing that i didn't notice till recently mesing around with city backdrops...........is the fact that they are all 2d almost blazzing saddles cardboard cutouts lol

Edited by - the_ashened on 3/6/2005 4:21:57 PM

Edited by - the_ashened on 3/6/2005 4:22:55 PM

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