VWireData - complete structure at last
struct TVWireData {
DWORD header_size; // always 0x00000010 (16)
DWORD vmeshlib_crc_id; // crc of vms data referenced
WORD Offset; // offset into vertex buffer for 0 referenced vertex
WORD no_vertices; // number of unique vertices referenced
WORD no_ref_vertices; // number of verts referenced
WORD highest_numbered_vert; // highest vert number referenced + 1
// ^ My addition ^
};
struct TVWireDataLine {
WORD point1;
WORD point2;
};
So... with offset of 0 and simply connecting vert 0 to vert 1, vert 1 to vert 2 etc should display whole mesh in scanner. So far only tested connecting a few verts so will find out when a tool to produce this data for entire models is ready to test any limits on this data (ie how many lines FL engine will allow), past 35536 vertices obviously
A tool to produce this data for custom models is in the works.
+++ out of cheese error - redo from start +++
Xtreme Team Studios
Edited by - bakedpotato on 11/19/2004 4:00:40 AM