SUR limitations?
I have a simple (and maybe totally stupid) question, to follow up on what I was looking at earlier.
If you use a SUR file that's not for a ship... as a ship's SUR... what happens?
Does the game crash? Does the ship not fly right? Does everything work, assuming all of the hardpoints, etc. are placed correctly? Please, let me know...
Oh, and while I'm asking stupid questions... if a SUR file lacks a "shield bubble", can the game engine register hits to shields? IE... bases have a Loadout... is there any real reason they they can't have shields, too? Sorry if these seem like dumb questions, but I have yet to see a base with shields, and yet I've seen dockable capships that have shields.
Edited by - Argh on 10/16/2004 2:35:37 PM
If you use a SUR file that's not for a ship... as a ship's SUR... what happens?
Does the game crash? Does the ship not fly right? Does everything work, assuming all of the hardpoints, etc. are placed correctly? Please, let me know...
Oh, and while I'm asking stupid questions... if a SUR file lacks a "shield bubble", can the game engine register hits to shields? IE... bases have a Loadout... is there any real reason they they can't have shields, too? Sorry if these seem like dumb questions, but I have yet to see a base with shields, and yet I've seen dockable capships that have shields.
Edited by - Argh on 10/16/2004 2:35:37 PM