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gmax problems

Here you can discuss building custom ships, texturing and 3D modeling in Freelancer

Post Tue Jun 29, 2004 6:14 pm

gmax problems

Hey guys, like I said earlier. Im trying to make a cylon ship from the new 2004 battlestar gallactica but Im having some trouble. Ive posted my problems in Drizzt's ** Tutorial ** - Drizzt4.0's FL Ship Creating Tutorial thread but it seems like Drizzts is having a tough time and I really dont want to bother him. So, Im hoping someone here can help me. So, here is what I wrote in the other thread.

Ive been using your tutorial for creating a mod or a cylon ship from the new battlestar gallactica. However, I have given up and decided that the best thing to do would be to mod a mod, so I can learn more before I dive in and create a whole ship on my own. So, I have a ship that I edited in gmax and I exported it into milkshape to add textures and hardpoints. However, when I did this my ship is all over the place, it looks nothing like what it looks like in gmax. I can e-mail anyone a file if they are willing to take a look at it and help me out. Thanks.


Like I said, I can e-mail a file to anyone who is willing to help me out. The file is 68kb. Thanks guys.



Edited by - JackFrost on 6/29/2004 7:15:15 PM

Edited by - JackFrost on 7/1/2004 6:22:34 PM

Post Wed Jun 30, 2004 4:56 pm

Anyway, the wings seem to fold up underneath the ship when I import the md3 file into milkshape. anyone know why this is?

Post Thu Jul 01, 2004 12:23 pm

dont double post, you already have a topic further down the forum

Post Sat Jul 03, 2004 10:29 pm

Anyone know what may cause the wings to screw up when importing the MD3 into milkshape from gmax?

Post Mon Jul 05, 2004 2:04 am

gmax gets all hot and bothered when your ship gets too big (in size). Shrink it down to about ten meters or so.

Post Mon Jul 05, 2004 5:02 pm

Thanks man, that was the problem. Go figure, been trying to get that to work for 2 weeks and it was just a size issue.

Post Sun Jun 26, 2005 8:57 am

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Post Sun Jun 26, 2005 2:22 pm

Thanks benjon, for an utterly pointless post...

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